From 9e90ac41bab8db4038fa4ca3099afd0e85cebe89 Mon Sep 17 00:00:00 2001 From: dusoleil Date: Thu, 15 Sep 2022 10:42:53 -0400 Subject: Fix jumping and ladders --- character/fps_controller/fps_controller.gd | 2 +- character/fps_controller/fps_controller.tscn | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd index a344139..8d5af12 100644 --- a/character/fps_controller/fps_controller.gd +++ b/character/fps_controller/fps_controller.gd @@ -54,7 +54,7 @@ func handle_movement(): velocity.y += gravity if velocity.y < term_velocity: velocity.y = term_velocity - velocity = move_and_slide_with_snap(velocity, Vector3.DOWN, Vector3.UP, true, 4, PI/4, false) + velocity = move_and_slide_with_snap(velocity, Vector3.DOWN if velocity.y <= 0.0 else Vector3.ZERO, Vector3.UP, true, 4, PI/4, false) func _input(event): #Handle mouse movement for camera diff --git a/character/fps_controller/fps_controller.tscn b/character/fps_controller/fps_controller.tscn index d878068..1472f15 100644 --- a/character/fps_controller/fps_controller.tscn +++ b/character/fps_controller/fps_controller.tscn @@ -26,6 +26,8 @@ cast_to = Vector3( 0, 0, -3 ) collision_mask = 2 [node name="ladder_detector" type="Area" parent="."] +collision_layer = 0 +collision_mask = 16 [node name="CollisionShape" type="CollisionShape" parent="ladder_detector"] transform = Transform( 1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0.0169024, -0.58521 ) -- cgit v1.2.3