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path: root/world/chunk/ChunkGen.gd (unfollow)
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2022-09-21Add an example Dock to the worlddusoleil1-0/+1
2022-09-20Incorporate new assets into the world gendusoleil1-29/+89
2022-09-20Simplify and Fix Monument Codedusoleil1-3/+4
Simplify the monument chunks to just be a bounding box with the scene origin at the center. This allows us to automatically calculate the chunks with only the bounds provided. It also fixes the issues with scaling and rotation.
2022-09-20Add ability to add static monuments to the worlddusoleil1-19/+32
2022-09-19Add Levels of Detail per Chunkdusoleil1-28/+59
2022-09-19Use MultiMesh to dramatically increase performance of generated worlddusoleil1-12/+24
2022-09-19Scale rocks based on noise and add a random rotationdusoleil1-8/+26
2022-09-18Organize World Gen Stuffdusoleil1-1/+1
2022-09-18Generate Rocks in the World Chunksdusoleil1-0/+14
2022-09-18Add ChunkLoader to World Generationdusoleil1-0/+35
Break up world gen into chunk and offload generating them to a Chunk Loader. The World figures out which chunks should be loaded and gives this to the Chunk Loader. The Chunk Loader frees any chunks out of render distance. It also picks an unloaded chunk and gives it to a worker thread to generate it.