Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-09-21 | Add an example Dock to the world | dusoleil | 1 | -0/+1 | |
2022-09-20 | Incorporate new assets into the world gen | dusoleil | 1 | -29/+89 | |
2022-09-20 | Simplify and Fix Monument Code | dusoleil | 1 | -3/+4 | |
Simplify the monument chunks to just be a bounding box with the scene origin at the center. This allows us to automatically calculate the chunks with only the bounds provided. It also fixes the issues with scaling and rotation. | |||||
2022-09-20 | Add ability to add static monuments to the world | dusoleil | 1 | -19/+32 | |
2022-09-19 | Add Levels of Detail per Chunk | dusoleil | 1 | -28/+59 | |
2022-09-19 | Use MultiMesh to dramatically increase performance of generated world | dusoleil | 1 | -12/+24 | |
2022-09-19 | Scale rocks based on noise and add a random rotation | dusoleil | 1 | -8/+26 | |
2022-09-18 | Organize World Gen Stuff | dusoleil | 1 | -1/+1 | |
2022-09-18 | Generate Rocks in the World Chunks | dusoleil | 1 | -0/+14 | |
2022-09-18 | Add ChunkLoader to World Generation | dusoleil | 1 | -0/+35 | |
Break up world gen into chunk and offload generating them to a Chunk Loader. The World figures out which chunks should be loaded and gives this to the Chunk Loader. The Chunk Loader frees any chunks out of render distance. It also picks an unloaded chunk and gives it to a worker thread to generate it. |