Age | Commit message (Collapse) | Author | Files | Lines |
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Opening the material files in the godot editor and saving caused them to fix any broken paths from the directory restructure from before and it also converted a number of them to a more compact binary format saving a good bit of space.
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to enable the immediate affect of physics on the many crates. According
to mika, this was a workaround that is no longer necessary.
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This subtree no longer contains any standalone maps. Simply rename the
ship assets directory to clean up unused directories.
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