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2022-09-20Merge remote-tracking branch 'mika/ship-development' into mika-assetsdusoleil3-0/+1
2022-09-16Increase the resolution of the control panel cameras and set the draw ↵dusoleil1-4/+8
distance based on if they are inside or outside
2022-09-16Cull the Water from the below deck cameradusoleil1-0/+1
2022-09-16Fix both cameras to follow the boat, but ignore its yawdusoleil1-2/+1
2022-09-16Move Viewport Cameras with the boatdusoleil2-0/+17
2022-09-16Fix debugger errors from viewporttexturesdusoleil1-110/+81
2022-09-16Flip normals on bottom stair of staircasemikatomik4-7/+8
Bottom stair not appearing due to a ROGUE NORMAL Fixed
2022-09-16Add Collision Layers/Masks to New Stuffdusoleil5-2/+21
2022-09-16Housekeeping for all the new stuff that diverged from the reorganizationdusoleil69-21/+6243
2022-09-16Merge branch 'ship-development' into mika-prdusoleil12-73/+561
2022-09-16Normalize the material filesdusoleil10-0/+0
Opening the material files in the godot editor and saving caused them to fix any broken paths from the directory restructure from before and it also converted a number of them to a more compact binary format saving a good bit of space.
2022-09-15Setup all of the collision layers and masksdusoleil5-0/+24
2022-09-15Revert crates' sleeping stateMalfurious1-1/+0
to enable the immediate affect of physics on the many crates. According to mika, this was a workaround that is no longer necessary.
2022-09-15Collapse directory structure for ship assetsMalfurious88-0/+8354
This subtree no longer contains any standalone maps. Simply rename the ship assets directory to clean up unused directories.