Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-09-16 | Increase the resolution of the control panel cameras and set the draw ↵ | dusoleil | 1 | -4/+8 | |
distance based on if they are inside or outside | |||||
2022-09-16 | Cull the Water from the below deck camera | dusoleil | 1 | -0/+1 | |
2022-09-16 | Fix both cameras to follow the boat, but ignore its yaw | dusoleil | 1 | -2/+1 | |
2022-09-16 | Move Viewport Cameras with the boat | dusoleil | 2 | -0/+17 | |
2022-09-16 | Fix debugger errors from viewporttextures | dusoleil | 1 | -110/+81 | |
2022-09-16 | Add Collision Layers/Masks to New Stuff | dusoleil | 5 | -2/+21 | |
2022-09-16 | Housekeeping for all the new stuff that diverged from the reorganization | dusoleil | 69 | -21/+6243 | |
2022-09-16 | Merge branch 'ship-development' into mika-pr | dusoleil | 12 | -73/+561 | |
2022-09-16 | Normalize the material files | dusoleil | 10 | -0/+0 | |
Opening the material files in the godot editor and saving caused them to fix any broken paths from the directory restructure from before and it also converted a number of them to a more compact binary format saving a good bit of space. | |||||
2022-09-15 | Setup all of the collision layers and masks | dusoleil | 5 | -0/+24 | |
2022-09-15 | Revert crates' sleeping state | Malfurious | 1 | -1/+0 | |
to enable the immediate affect of physics on the many crates. According to mika, this was a workaround that is no longer necessary. | |||||
2022-09-15 | Collapse directory structure for ship assets | Malfurious | 88 | -0/+8354 | |
This subtree no longer contains any standalone maps. Simply rename the ship assets directory to clean up unused directories. |