Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-10-10 | Invert normals in staircase.trespull-interior-devinterior-dev | mikatomik | 2 | -4/+1 | |
2022-10-10 | Replace textures and delete old ones | mikatomik | 11 | -143/+55 | |
2022-10-10 | Import new textures | mikatomik | 6 | -0/+105 | |
2022-09-16 | Flip normals on bottom stair of staircase | mikatomik | 3 | -1/+2 | |
Bottom stair not appearing due to a ROGUE NORMAL Fixed | |||||
2022-09-16 | Add Collision Layers/Masks to New Stuff | dusoleil | 1 | -1/+2 | |
2022-09-16 | Housekeeping for all the new stuff that diverged from the reorganization | dusoleil | 5 | -16/+16 | |
2022-09-16 | Normalize the material files | dusoleil | 1 | -0/+0 | |
Opening the material files in the godot editor and saving caused them to fix any broken paths from the directory restructure from before and it also converted a number of them to a more compact binary format saving a good bit of space. | |||||
2022-09-15 | Setup all of the collision layers and masks | dusoleil | 1 | -0/+2 | |
2022-09-15 | Collapse directory structure for ship assets | Malfurious | 5 | -0/+1236 | |
This subtree no longer contains any standalone maps. Simply rename the ship assets directory to clean up unused directories. |