Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-09-21 | Optimization pass | mikatomik | 1 | -0/+0 | |
Set up a ton of occluders on the ship and set every material I could to backface cull | |||||
2022-09-16 | Housekeeping for all the new stuff that diverged from the reorganization | dusoleil | 1 | -0/+0 | |
2022-09-16 | Normalize the material files | dusoleil | 1 | -0/+0 | |
Opening the material files in the godot editor and saving caused them to fix any broken paths from the directory restructure from before and it also converted a number of them to a more compact binary format saving a good bit of space. | |||||
2022-09-15 | Setup all of the collision layers and masks | dusoleil | 1 | -0/+2 | |
2022-09-15 | Collapse directory structure for ship assets | Malfurious | 10 | -0/+1368 | |
This subtree no longer contains any standalone maps. Simply rename the ship assets directory to clean up unused directories. |