Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-09-16 | Housekeeping for all the new stuff that diverged from the reorganization | dusoleil | 63 | -6222/+0 | |
2022-09-16 | Merge branch 'ship-development' into mika-pr | dusoleil | 63 | -0/+6222 | |
2022-09-16 | Import and configure water pump | mikatomik | 23 | -1/+1848 | |
2022-09-16 | Import and configure mast on ship.tscn | mikatomik | 21 | -1/+1688 | |
2022-09-16 | Set staircase material to override | mikatomik | 3 | -4/+126 | |
2022-09-16 | Hookup final camera in bridge | mikatomik | 1 | -1/+23 | |
Locations of the cameras are subject to change but they are up and working, though they must be rendered in unshaded mode or the textures will not show up for... some reason | |||||
2022-09-16 | Make and import material for stairs | mikatomik | 12 | -46/+172 | |
2022-09-16 | Remove refraction from bridge windows | mikatomik | 1 | -3/+0 | |
Refraction taken off bridge windows, this was the reason water was not rendering through the windows | |||||
2022-09-15 | Make instances inside ship.tscn local | mikatomik | 2 | -70/+231 | |
Made instances of light_fixture and control_panel local to ship.tscn. This way the light radius and intensity can be adjusted independent of each other. Control panel also made local for use of rendering the cameras around the ship to the screens on it | |||||
2022-09-15 | Collapse directory structure for ship assets | Malfurious | 88 | -8354/+0 | |
This subtree no longer contains any standalone maps. Simply rename the ship assets directory to clean up unused directories. | |||||
2022-09-15 | Merge Stage into Main scene | Malfurious | 1 | -1761/+0 | |
Unify into one level scene by bringing the ship and extra objects into Main (replacing the raft), and setting up buoyancy. | |||||
2022-09-15 | Import light fixture | mikatomik | 6 | -6/+1252 | |
2022-09-15 | Import steering wheel for control panel | mikatomik | 18 | -2/+1505 | |
2022-09-15 | remove blend backup files | dusoleil | 5 | -0/+0 | |
2022-09-15 | Add props in ship | mikatomik | 15 | -24/+1613 | |
2022-09-15 | Fix bug with ladder mat not showing at runtime | mikatomik | 1 | -22/+5 | |
2022-09-15 | Import ladder and config FPS to climb it | mikatomik | 9 | -1/+1216 | |
2022-09-15 | Update FPS controller to play nice with rigid bodies | mikatomik | 1 | -60/+240 | |
Infinite inertia set to false, the handle_collision func is now individually applying impulses to rigid bodies we collide with so we stop yeeting boxes off the ship just by bumping them or jumping on top of them. | |||||
2022-09-15 | Import crate as rigid body | mikatomik | 24 | -2/+3073 | |
2022-09-15 | Import and configure updated ship model and textures | mikatomik | 56 | -121/+2453 | |
2022-09-15 | Import and configure base model for ship | mikatomik | 13 | -0/+1745 | |
Basic working model of ship, barebones and placeholder textures | |||||
2022-09-15 | Begin ship development. Blendfiles added | mikatomik | 2 | -0/+0 | |