Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-09-15 | Adjust FPS controller height to better fit scale | mikatomik | 1 | -1/+1 | |
2022-09-15 | Import and configure base model for ship | mikatomik | 2 | -3/+4 | |
Basic working model of ship, barebones and placeholder textures | |||||
2022-09-15 | Begin ship development. Blendfiles added | mikatomik | 1 | -1/+13 | |
2022-09-14 | Extend water area to 10km x 10km | Malfurious | 1 | -0/+1 | |
Horizon LOS in water should be typically around 5km, so extend the dimentions of the water to allow 5km in any direction. With regard to the wave shader, we extend the original MeshInstance to 2000x2000 using a reasonable tradeoff of virtex subdivisions. The remainder of the area is covered by another water plane, subdivided to a much lower level of detail. The area at the center of the large 'outer' water plane is subtracted so that the two do not overlap. Co-authored-by: dusoleil <howcansocksbereal@gmail.com> | |||||
2022-09-12 | Set character to react to rigid bodies like static bodies | dusoleil | 1 | -1/+1 | |
2022-09-09 | Implement basic FPS controller | mikatomik | 2 | -0/+78 | |