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2022-09-14Extend water area to 10km x 10kmMalfurious2-2/+19
Horizon LOS in water should be typically around 5km, so extend the dimentions of the water to allow 5km in any direction. With regard to the wave shader, we extend the original MeshInstance to 2000x2000 using a reasonable tradeoff of virtex subdivisions. The remainder of the area is covered by another water plane, subdivided to a much lower level of detail. The area at the center of the large 'outer' water plane is subtracted so that the two do not overlap. Co-authored-by: dusoleil <howcansocksbereal@gmail.com>
2022-09-14Consolidate water-related assetsMalfurious7-45/+52
Stray files are moved into a new directory. The water MeshInstance is made into a new scene, as I will be adding components to it.
2022-09-13Fix Ground collision box sizedusoleil1-4/+4
2022-09-13Fix mistake in shader using global coordsdusoleil1-1/+0
2022-09-12Add buoyancy simulation to water and floaties on the raftdusoleil4-4/+87
2022-09-12Add gertsner wave shaderdusoleil5-7/+275
2022-09-12Set character to react to rigid bodies like static bodiesdusoleil1-1/+1
2022-09-12Set Renderer back to GLES3 to fix depth samplingdusoleil1-1/+0
2022-09-12Add Simple Main Scenedusoleil2-0/+87
2022-09-12Add gitattributes and gitignoredusoleil14-24/+23
2022-09-09Implement basic FPS controllermikatomik5-0/+119
2022-09-09Import wildling wallpapermikatomik13-0/+152
2022-09-09Commit default structure and game-jam cardsmikatomik10-0/+72