Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-09-21 | Optimization pass | mikatomik | 12 | -1/+152 | |
Set up a ton of occluders on the ship and set every material I could to backface cull | |||||
2022-09-20 | Incorporate new assets into the world gen | dusoleil | 14 | -238/+169 | |
2022-09-20 | Simplify and Fix Monument Code | dusoleil | 6 | -30/+41 | |
Simplify the monument chunks to just be a bounding box with the scene origin at the center. This allows us to automatically calculate the chunks with only the bounds provided. It also fixes the issues with scaling and rotation. | |||||
2022-09-20 | Billboard chunk coords for debugging | dusoleil | 2 | -0/+8 | |
2022-09-20 | Merge remote-tracking branch 'mika/ship-development' into mika-assets | dusoleil | 18 | -0/+2903 | |
2022-09-20 | Import and configure lighthouse monument | mikatomik | 21 | -0/+1685 | |
2022-09-20 | Add more rock objects | mikatomik | 4 | -0/+2165 | |
2022-09-20 | Import rock and texture for world generation | mikatomik | 12 | -0/+737 | |
2022-09-20 | Add ability to add static monuments to the world | dusoleil | 8 | -35/+306 | |
2022-09-19 | Add Levels of Detail per Chunk | dusoleil | 10 | -122/+143 | |
2022-09-19 | Use MultiMesh to dramatically increase performance of generated world | dusoleil | 7 | -44/+66 | |
2022-09-19 | Scale rocks based on noise and add a random rotation | dusoleil | 1 | -8/+26 | |
2022-09-18 | Organize World Gen Stuff | dusoleil | 13 | -13/+13 | |
2022-09-18 | Prototype levels of detail per chunk | dusoleil | 6 | -3/+103 | |
2022-09-18 | Generate Rocks in the World Chunks | dusoleil | 2 | -6/+23 | |
2022-09-18 | Add ChunkLoader to World Generation | dusoleil | 9 | -55/+169 | |
Break up world gen into chunk and offload generating them to a Chunk Loader. The World figures out which chunks should be loaded and gives this to the Chunk Loader. The Chunk Loader frees any chunks out of render distance. It also picks an unloaded chunk and gives it to a worker thread to generate it. | |||||
2022-09-16 | Generate Stuff in a Chunk | dusoleil | 4 | -2/+8 | |
2022-09-16 | Fix rounding error in chunk render distance | dusoleil | 2 | -30/+29 | |
2022-09-16 | Rewrite World code to load/deload Chunks in a circle around a traveler | dusoleil | 4 | -102/+119 | |
2022-09-16 | Increase the resolution of the control panel cameras and set the draw ↵ | dusoleil | 1 | -4/+8 | |
distance based on if they are inside or outside | |||||
2022-09-16 | Cull the Water from the below deck camera | dusoleil | 2 | -3/+8 | |
2022-09-16 | Add Trigger in lower hallway to hide water below deck | dusoleil | 6 | -2/+60 | |
2022-09-16 | Fix both cameras to follow the boat, but ignore its yaw | dusoleil | 3 | -23/+19 | |
2022-09-16 | Move Viewport Cameras with the boat | dusoleil | 2 | -0/+17 | |
2022-09-16 | Fix debugger errors from viewporttextures | dusoleil | 1 | -110/+81 | |
2022-09-16 | Flip normals on bottom stair of staircase | mikatomik | 4 | -7/+8 | |
Bottom stair not appearing due to a ROGUE NORMAL Fixed | |||||
2022-09-16 | Add Collision Layers/Masks to New Stuff | dusoleil | 6 | -3/+22 | |
2022-09-16 | Housekeeping for all the new stuff that diverged from the reorganization | dusoleil | 82 | -165/+165 | |
2022-09-16 | Merge branch 'ship-development' into mika-pr | dusoleil | 76 | -74/+6785 | |
2022-09-16 | Import and configure water pump | mikatomik | 23 | -1/+1848 | |
2022-09-16 | Normalize the material files | dusoleil | 10 | -0/+0 | |
Opening the material files in the godot editor and saving caused them to fix any broken paths from the directory restructure from before and it also converted a number of them to a more compact binary format saving a good bit of space. | |||||
2022-09-16 | Import and configure mast on ship.tscn | mikatomik | 21 | -1/+1688 | |
2022-09-16 | Set staircase material to override | mikatomik | 3 | -4/+126 | |
2022-09-16 | Hookup final camera in bridge | mikatomik | 1 | -1/+23 | |
Locations of the cameras are subject to change but they are up and working, though they must be rendered in unshaded mode or the textures will not show up for... some reason | |||||
2022-09-16 | Make and import material for stairs | mikatomik | 13 | -46/+206 | |
2022-09-16 | Remove refraction from bridge windows | mikatomik | 1 | -3/+0 | |
Refraction taken off bridge windows, this was the reason water was not rendering through the windows | |||||
2022-09-15 | Make instances inside ship.tscn local | mikatomik | 2 | -70/+231 | |
Made instances of light_fixture and control_panel local to ship.tscn. This way the light radius and intensity can be adjusted independent of each other. Control panel also made local for use of rendering the cameras around the ship to the screens on it | |||||
2022-09-15 | Fix bug involving ladder | mikatomik | 1 | -1/+2 | |
Make collision detector on FPS_Controller a bit shorter so that the ladder in the bridge cannot be climbed from the back side of the wall | |||||
2022-09-15 | Add a ship camera (swap with Q) for testing world movement and generation | dusoleil | 3 | -0/+38 | |
2022-09-15 | Lower World Generation radius for performance | dusoleil | 3 | -3/+13 | |
2022-09-15 | Speed up the rotation for the Ship | dusoleil | 1 | -1/+1 | |
2022-09-15 | Fix jumping and ladders | dusoleil | 2 | -1/+3 | |
2022-09-15 | Update movement scripts after Main scene reorganization merge | dusoleil | 3 | -2/+2 | |
2022-09-15 | Setup all of the collision layers and masks | dusoleil | 8 | -2/+35 | |
2022-09-15 | Godot auto-reorganize Main.tscn after merge | dusoleil | 1 | -6/+13 | |
2022-09-15 | add snap to fix the jitters when the boat moves up and down under the player | dusoleil | 1 | -1/+1 | |
2022-09-15 | cleanup whitespace in fps_controller | dusoleil | 1 | -11/+4 | |
2022-09-15 | Prototype procedurally generated world with rocks | dusoleil | 3 | -6/+106 | |
2022-09-15 | turn sleeping off for the player movement rigid bodies to fix a ↵ | dusoleil | 1 | -0/+2 | |
responsiveness bug | |||||
2022-09-15 | Reorganize the Main scene and fix the collision layers/masks | dusoleil | 2 | -26/+25 | |