Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-09-16 | Make and import material for stairs | mikatomik | 13 | -46/+206 | |
2022-09-16 | Remove refraction from bridge windows | mikatomik | 1 | -3/+0 | |
Refraction taken off bridge windows, this was the reason water was not rendering through the windows | |||||
2022-09-15 | Make instances inside ship.tscn local | mikatomik | 2 | -70/+231 | |
Made instances of light_fixture and control_panel local to ship.tscn. This way the light radius and intensity can be adjusted independent of each other. Control panel also made local for use of rendering the cameras around the ship to the screens on it | |||||
2022-09-15 | Fix bug involving ladder | mikatomik | 1 | -1/+2 | |
Make collision detector on FPS_Controller a bit shorter so that the ladder in the bridge cannot be climbed from the back side of the wall | |||||
2022-09-15 | Import light fixture | mikatomik | 6 | -6/+1252 | |
2022-09-15 | Import steering wheel for control panel | mikatomik | 19 | -2/+1512 | |
2022-09-15 | Remove .import directorypull-ship-development-iter1 | mikatomik | 24 | -27/+0 | |
2022-09-15 | Add props in ship | mikatomik | 15 | -24/+1613 | |
2022-09-15 | Fix bug with ladder mat not showing at runtime | mikatomik | 2 | -23/+6 | |
2022-09-15 | Import ladder and config FPS to climb it | mikatomik | 13 | -13/+1255 | |
2022-09-15 | Update FPS controller to play nice with rigid bodies | mikatomik | 2 | -60/+255 | |
Infinite inertia set to false, the handle_collision func is now individually applying impulses to rigid bodies we collide with so we stop yeeting boxes off the ship just by bumping them or jumping on top of them. | |||||
2022-09-15 | Import crate as rigid body | mikatomik | 46 | -2/+3097 | |
2022-09-15 | Import and configure updated ship model and textures | mikatomik | 59 | -124/+2459 | |
2022-09-15 | Adjust FPS controller height to better fit scale | mikatomik | 1 | -1/+1 | |
2022-09-15 | Import and configure base model for ship | mikatomik | 17 | -3/+1752 | |
Basic working model of ship, barebones and placeholder textures | |||||
2022-09-15 | Begin ship development. Blendfiles added | mikatomik | 3 | -1/+13 | |
2022-09-15 | git ignore blend backup files | dusoleil | 1 | -0/+1 | |
2022-09-15 | Move Raft to bottom of the scene tree | dusoleil | 1 | -30/+30 | |
2022-09-15 | move environment to default_env.tres | dusoleil | 2 | -37/+28 | |
2022-09-15 | Merge tag 'pull-env-iter1' of https://normalmode.org/malf/z/godot_wildjam_49 ↵ | dusoleil | 1 | -4/+35 | |
into malf-pr Setup Main WorldEnvironment Initial iteration of fog effects, bluring, and a basic sunset sky. | |||||
2022-09-15 | Setup Main WorldEnvironment | Malfurious | 1 | -4/+35 | |
Initial iteration of fog effects, bluring, and a basic sunset sky. | |||||
2022-09-14 | Merge tag 'pull-water-resize' of ↵ | dusoleil | 8 | -47/+71 | |
https://normalmode.org/malf/z/godot_wildjam_49 into malf-pr Resize the base map and cleanup water assets The world is now targeting play to occur within a 5km radius of vision. Mainly just the water plane is updated to account for this. Additionally, sparse water asset files are now organized under a new directory. | |||||
2022-09-14 | Update ground floor to match size of the detailed water area | Malfurious | 1 | -2/+2 | |
2022-09-14 | Extend water area to 10km x 10km | Malfurious | 2 | -2/+19 | |
Horizon LOS in water should be typically around 5km, so extend the dimentions of the water to allow 5km in any direction. With regard to the wave shader, we extend the original MeshInstance to 2000x2000 using a reasonable tradeoff of virtex subdivisions. The remainder of the area is covered by another water plane, subdivided to a much lower level of detail. The area at the center of the large 'outer' water plane is subtracted so that the two do not overlap. Co-authored-by: dusoleil <howcansocksbereal@gmail.com> | |||||
2022-09-14 | Consolidate water-related assets | Malfurious | 7 | -45/+52 | |
Stray files are moved into a new directory. The water MeshInstance is made into a new scene, as I will be adding components to it. | |||||
2022-09-13 | Fix Ground collision box size | dusoleil | 1 | -4/+4 | |
2022-09-13 | Fix mistake in shader using global coords | dusoleil | 1 | -1/+0 | |
2022-09-12 | Add buoyancy simulation to water and floaties on the raft | dusoleil | 4 | -4/+87 | |
2022-09-12 | Add gertsner wave shader | dusoleil | 5 | -7/+275 | |
2022-09-12 | Set character to react to rigid bodies like static bodies | dusoleil | 1 | -1/+1 | |
2022-09-12 | Set Renderer back to GLES3 to fix depth sampling | dusoleil | 1 | -1/+0 | |
2022-09-12 | Add Simple Main Scene | dusoleil | 2 | -0/+87 | |
2022-09-12 | Add gitattributes and gitignore | dusoleil | 14 | -24/+23 | |
2022-09-09 | Implement basic FPS controller | mikatomik | 5 | -0/+119 | |
2022-09-09 | Import wildling wallpaper | mikatomik | 13 | -0/+152 | |
2022-09-09 | Commit default structure and game-jam cards | mikatomik | 10 | -0/+72 | |