Age | Commit message (Expand) | Author | Files | Lines |
2022-09-15 | Import and configure base model for ship | mikatomik | 17 | -3/+1752 |
2022-09-15 | Begin ship development. Blendfiles added | mikatomik | 3 | -1/+13 |
2022-09-15 | git ignore blend backup files | dusoleil | 1 | -0/+1 |
2022-09-15 | Move Raft to bottom of the scene tree | dusoleil | 1 | -30/+30 |
2022-09-15 | move environment to default_env.tres | dusoleil | 2 | -37/+28 |
2022-09-15 | Merge tag 'pull-env-iter1' of https://normalmode.org/malf/z/godot_wildjam_49 ... | dusoleil | 1 | -4/+35 |
2022-09-15 | Setup Main WorldEnvironment | Malfurious | 1 | -4/+35 |
2022-09-14 | Merge tag 'pull-water-resize' of https://normalmode.org/malf/z/godot_wildjam_... | dusoleil | 8 | -47/+71 |
2022-09-14 | Update ground floor to match size of the detailed water area | Malfurious | 1 | -2/+2 |
2022-09-14 | Extend water area to 10km x 10km | Malfurious | 2 | -2/+19 |
2022-09-14 | Consolidate water-related assets | Malfurious | 7 | -45/+52 |
2022-09-13 | Fix Ground collision box size | dusoleil | 1 | -4/+4 |
2022-09-13 | Fix mistake in shader using global coords | dusoleil | 1 | -1/+0 |
2022-09-12 | Add buoyancy simulation to water and floaties on the raft | dusoleil | 4 | -4/+87 |
2022-09-12 | Add gertsner wave shader | dusoleil | 5 | -7/+275 |
2022-09-12 | Set character to react to rigid bodies like static bodies | dusoleil | 1 | -1/+1 |
2022-09-12 | Set Renderer back to GLES3 to fix depth sampling | dusoleil | 1 | -1/+0 |
2022-09-12 | Add Simple Main Scene | dusoleil | 2 | -0/+87 |
2022-09-12 | Add gitattributes and gitignore | dusoleil | 14 | -24/+23 |
2022-09-09 | Implement basic FPS controller | mikatomik | 5 | -0/+119 |
2022-09-09 | Import wildling wallpaper | mikatomik | 13 | -0/+152 |
2022-09-09 | Commit default structure and game-jam cards | mikatomik | 10 | -0/+72 |