diff options
Diffstat (limited to 'world/chunk/ChunkGen.gd')
-rw-r--r-- | world/chunk/ChunkGen.gd | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/world/chunk/ChunkGen.gd b/world/chunk/ChunkGen.gd new file mode 100644 index 0000000..994d624 --- /dev/null +++ b/world/chunk/ChunkGen.gd @@ -0,0 +1,123 @@ +extends Node + +onready var noise = OpenSimplexNoise.new() +onready var rng = RandomNumberGenerator.new() +var _seed + +var monuments = [] + +func _ready(): + #randomize() + #self._seed = randi() + self._seed = 0 + self.noise.seed = self._seed + self.noise.seed = 0 + self.noise.period = 16 + self.noise.persistence = 0 + self.rng.seed = self._seed + +func setup_monuments(): + monuments.push_back(DockMonument.new(Transform(Basis().rotated(Vector3.UP,0.0),Vector3(0.0,0.0,-600.0)))) + monuments.push_back(DockMonument.new(Transform(Basis().rotated(Vector3.UP,PI),Vector3(0.0,0.0,600.0)))) + +func rng_2dv(coords:Vector2): + self.rng.seed = hash(coords) + +func gen_chunk(chunk,dummy=false): + if dummy: + return + var monument = get_monument_at_chunk(ChunkLoader.v2_coords(chunk.transform.origin)) + if monument != null: + gen_monument(chunk, monument) + else: + gen_distance(chunk,chunk.get_node("gen_tree/lod_distance")) + gen_mid(chunk,chunk.get_node("gen_tree/lod_mid")) + gen_close(chunk,chunk.get_node("gen_tree/lod_close")) + +func get_monument_at_chunk(chunk_coords:Vector2): + for monument in monuments: + if monument.is_chunk_in_monument(chunk_coords): + return monument + return null + +func gen_monument(chunk, monument): + var offset_to_origin = monument.origin_chunk - ChunkLoader.v2_coords(chunk.transform.origin) + var inst = monument.scene.instance() + inst.transform.origin = ChunkLoader.v3_coords(offset_to_origin) + inst.transform.basis = monument.xform.basis + chunk.add_child(inst) + +func gen_distance(chunk,tree): + gen_lowres_rocks(chunk,tree) + +func gen_mid(chunk,tree): + gen_rocks(chunk,tree) + +func gen_close(chunk,tree): + gen_rock_hitboxes(chunk,tree) + +func iterate_chunk(chunk,tree,step:Vector2,cb:FuncRef,data): + var chunk_half_size = ChunkLoader.world.chunk_half_size + var chunk_size_rounded = Vector2(chunk_half_size,chunk_half_size).snapped(step) + for x in range(-chunk_size_rounded.x,chunk_size_rounded.x,step.x): + for y in range(-chunk_size_rounded.y,chunk_size_rounded.y,step.y): + cb.call_func(chunk,tree,Vector2(x,y),data) + +func make_multimesh(name,cnt,mesh): + var multi_inst = MultiMeshInstance.new() + multi_inst.name = name + var multi = MultiMesh.new() + multi_inst.multimesh = multi + multi.transform_format = MultiMesh.TRANSFORM_3D + multi.instance_count = cnt + multi.visible_instance_count = 0 + multi.mesh = mesh + return multi_inst + +var rock_mesh = preload("res://world/obstacles/Rock_mesh.tres") +var rock_mat = preload("res://world/obstacles/Rock_mat.tres") +func gen_rocks(chunk,tree): + rock_mesh.material = rock_mat + var multi = make_multimesh("rocks",200,rock_mesh) + tree.add_child(multi) + iterate_chunk(chunk, multi.multimesh, Vector2(10.0,10.0), funcref(self,"rock_rng"), [0.4,0.6,1.0,4.0,1.0,funcref(self,"make_rock")]) + +var rock_lowres_mesh = preload("res://world/obstacles/Rock_lowres_mesh.tres") +func gen_lowres_rocks(chunk,tree): + rock_lowres_mesh.material = rock_mat + var multi = make_multimesh("rocks",50,rock_lowres_mesh) + tree.add_child(multi) + iterate_chunk(chunk, multi.multimesh, Vector2(20.0,20.0), funcref(self,"rock_rng"), [0.4,0.6,2.0,8.0,0.5,funcref(self,"make_rock")]) + +var rock_coll = preload("res://world/obstacles/Rock_coll.tres") +func gen_rock_hitboxes(chunk,tree): + iterate_chunk(chunk, tree, Vector2(20.0,20.0), funcref(self,"rock_rng"), [0.4,0.6,1.0,4.0,1.0,funcref(self,"make_rock_hitbox")]) + +func rock_rng(chunk,rocks,chunk_coords:Vector2,data): + var coords = ChunkLoader.v3_coords(chunk_coords) + var basis = Basis() + var world_coords = chunk_coords + ChunkLoader.v2_coords(chunk.transform.origin) + self.rng_2dv(world_coords) + var rng_val = self.rng.randf_range(0.0,TAU) + basis = Basis(Vector3.UP,rng_val) * basis + var noise_val = self.noise.get_noise_2dv(world_coords * 0.125) + if noise_val < data[0]: + return + noise_val = min(noise_val,data[1]) + noise_val -= data[0] + noise_val /= data[1] - data[0] + noise_val = lerp(data[2],data[3],noise_val) + basis = basis.scaled(Vector3.ONE*noise_val) + basis = basis.scaled(Vector3(1.0,data[4],1.0)) + coords.y += (noise_val*data[4]*5.0)-5.0 + data[5].call_func(rocks,Transform(basis,coords)) + +func make_rock(rocks,xform:Transform): + rocks.visible_instance_count += 1 + rocks.set_instance_transform(rocks.visible_instance_count-1, xform) + +func make_rock_hitbox(rocks,xform:Transform): + var shape = CollisionShape.new() + shape.shape = rock_coll + shape.transform = xform + rocks.add_child(shape) |