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-rw-r--r--character/fps_controller/fps_controller.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd
index ecd8871..09ef556 100644
--- a/character/fps_controller/fps_controller.gd
+++ b/character/fps_controller/fps_controller.gd
@@ -45,7 +45,7 @@ func get_input():
dir = dir.normalized()
- #Pull X and Z values from directional input. Velocity.y will be handled in physics loop
+ #Pull X and Z values from directional input. Velocity.y will be handled in physics loop unless climbing.
if is_climbing:
velocity.y = lerp(velocity.y, dir.y * walk_speed, accel)