diff options
| -rw-r--r-- | ship/ship/ship.tscn | 1 | ||||
| -rw-r--r-- | water/Water.tscn | 10 | 
2 files changed, 8 insertions, 3 deletions
| diff --git a/ship/ship/ship.tscn b/ship/ship/ship.tscn index eaf0161..0609dd1 100644 --- a/ship/ship/ship.tscn +++ b/ship/ship/ship.tscn @@ -378,6 +378,7 @@ render_target_v_flip = true  [node name="Camera" type="Camera" parent="ViewPorts/below_deck"]  transform = Transform( 0.897382, 0, 0.441255, 0, 1, 0, -0.441255, 0, 0.897382, 4.54343, -0.839509, 29.0326 ) +cull_mask = 1048573  [node name="bridge_downstairs" type="Viewport" parent="ViewPorts"]  size = Vector2( 320, 180 ) diff --git a/water/Water.tscn b/water/Water.tscn index 3724e82..27377a9 100644 --- a/water/Water.tscn +++ b/water/Water.tscn @@ -17,16 +17,17 @@ noise = SubResource( 17 )  [sub_resource type="ShaderMaterial" id=11]  shader = ExtResource( 1 ) -shader_param/wave1 = Quat( 0.25, 0.10472, 2.38732, 2652.57 ) +shader_param/wave1 = Quat( 0.25, 0.10472, 2.38732, 203.957 )  shader_param/wave1_dir = Vector2( 1, 1 ) -shader_param/wave2 = Quat( 0.25, 0.202683, 1.23345, 1906.65 ) +shader_param/wave2 = Quat( 0.25, 0.202683, 1.23345, 146.603 )  shader_param/wave2_dir = Vector2( 1, 0.6 ) -shader_param/wave3 = Quat( 0.25, 0.349066, 0.716197, 1452.87 ) +shader_param/wave3 = Quat( 0.25, 0.349066, 0.716197, 111.712 )  shader_param/wave3_dir = Vector2( 1, 1.3 )  shader_param/water_colour = Color( 0.694118, 0.945098, 0.941176, 0.368627 )  shader_param/deep_water_colour = Color( 0.25098, 0.623529, 0.788235, 0.54902 )  shader_param/foam_amount = 0.6  shader_param/murkiness = 4.0 +shader_param/refraction_amount = 0.01  shader_param/noise = SubResource( 18 )  [sub_resource type="PlaneMesh" id=19] @@ -40,6 +41,7 @@ size = Vector2( 2000, 2000 )  [node name="Water" type="Spatial"]  [node name="MeshInstance" type="MeshInstance" parent="."] +layers = 2  mesh = SubResource( 9 )  material/0 = SubResource( 11 )  script = ExtResource( 2 ) @@ -54,9 +56,11 @@ wave3_wavelength = 18.0  wave3_direction = Vector2( 1, 1.3 )  [node name="CSGMesh" type="CSGMesh" parent="."] +layers = 2  mesh = SubResource( 19 )  material = SubResource( 11 )  [node name="CSGMesh" type="CSGMesh" parent="CSGMesh"] +layers = 2  operation = 2  mesh = SubResource( 20 ) | 
