summaryrefslogtreecommitdiffstats
path: root/world/chunk
diff options
context:
space:
mode:
authordusoleil <howcansocksbereal@gmail.com>2022-09-20 02:00:08 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-09-20 02:00:08 -0400
commit7e75beb7b1f3b1121961f8df36f0fee3cd41cb58 (patch)
tree297727d30a8cb5be309b47c1e8bfe41e0792888b /world/chunk
parent51a0664a1c2265adddbf4c42d4eda747c8ea8aaf (diff)
downloadgame_jam49-7e75beb7b1f3b1121961f8df36f0fee3cd41cb58.tar.gz
game_jam49-7e75beb7b1f3b1121961f8df36f0fee3cd41cb58.zip
Add ability to add static monuments to the world
Diffstat (limited to 'world/chunk')
-rw-r--r--world/chunk/ChunkGen.gd51
-rw-r--r--world/chunk/ChunkLoader.gd64
2 files changed, 85 insertions, 30 deletions
diff --git a/world/chunk/ChunkGen.gd b/world/chunk/ChunkGen.gd
index e71cc57..994d624 100644
--- a/world/chunk/ChunkGen.gd
+++ b/world/chunk/ChunkGen.gd
@@ -1,16 +1,11 @@
extends Node
-var chunk_half_size setget _set_chunk_size
-var chunk_size
-
-func _set_chunk_size(val):
- chunk_half_size = val
- chunk_size = val * 2.0
-
onready var noise = OpenSimplexNoise.new()
onready var rng = RandomNumberGenerator.new()
var _seed
+var monuments = []
+
func _ready():
#randomize()
#self._seed = randi()
@@ -21,13 +16,36 @@ func _ready():
self.noise.persistence = 0
self.rng.seed = self._seed
+func setup_monuments():
+ monuments.push_back(DockMonument.new(Transform(Basis().rotated(Vector3.UP,0.0),Vector3(0.0,0.0,-600.0))))
+ monuments.push_back(DockMonument.new(Transform(Basis().rotated(Vector3.UP,PI),Vector3(0.0,0.0,600.0))))
+
func rng_2dv(coords:Vector2):
self.rng.seed = hash(coords)
-func gen_chunk(chunk):
- gen_distance(chunk,chunk.get_node("gen_tree/lod_distance"))
- gen_mid(chunk,chunk.get_node("gen_tree/lod_mid"))
- gen_close(chunk,chunk.get_node("gen_tree/lod_close"))
+func gen_chunk(chunk,dummy=false):
+ if dummy:
+ return
+ var monument = get_monument_at_chunk(ChunkLoader.v2_coords(chunk.transform.origin))
+ if monument != null:
+ gen_monument(chunk, monument)
+ else:
+ gen_distance(chunk,chunk.get_node("gen_tree/lod_distance"))
+ gen_mid(chunk,chunk.get_node("gen_tree/lod_mid"))
+ gen_close(chunk,chunk.get_node("gen_tree/lod_close"))
+
+func get_monument_at_chunk(chunk_coords:Vector2):
+ for monument in monuments:
+ if monument.is_chunk_in_monument(chunk_coords):
+ return monument
+ return null
+
+func gen_monument(chunk, monument):
+ var offset_to_origin = monument.origin_chunk - ChunkLoader.v2_coords(chunk.transform.origin)
+ var inst = monument.scene.instance()
+ inst.transform.origin = ChunkLoader.v3_coords(offset_to_origin)
+ inst.transform.basis = monument.xform.basis
+ chunk.add_child(inst)
func gen_distance(chunk,tree):
gen_lowres_rocks(chunk,tree)
@@ -38,13 +56,8 @@ func gen_mid(chunk,tree):
func gen_close(chunk,tree):
gen_rock_hitboxes(chunk,tree)
-func v2_coords(coords:Vector3):
- return Vector2(coords.x,coords.z)
-
-func v3_coords(coords:Vector2):
- return Vector3(coords.x,0.0,coords.y)
-
func iterate_chunk(chunk,tree,step:Vector2,cb:FuncRef,data):
+ var chunk_half_size = ChunkLoader.world.chunk_half_size
var chunk_size_rounded = Vector2(chunk_half_size,chunk_half_size).snapped(step)
for x in range(-chunk_size_rounded.x,chunk_size_rounded.x,step.x):
for y in range(-chunk_size_rounded.y,chunk_size_rounded.y,step.y):
@@ -81,9 +94,9 @@ func gen_rock_hitboxes(chunk,tree):
iterate_chunk(chunk, tree, Vector2(20.0,20.0), funcref(self,"rock_rng"), [0.4,0.6,1.0,4.0,1.0,funcref(self,"make_rock_hitbox")])
func rock_rng(chunk,rocks,chunk_coords:Vector2,data):
- var coords = v3_coords(chunk_coords)
+ var coords = ChunkLoader.v3_coords(chunk_coords)
var basis = Basis()
- var world_coords = chunk_coords + v2_coords(chunk.transform.origin)
+ var world_coords = chunk_coords + ChunkLoader.v2_coords(chunk.transform.origin)
self.rng_2dv(world_coords)
var rng_val = self.rng.randf_range(0.0,TAU)
basis = Basis(Vector3.UP,rng_val) * basis
diff --git a/world/chunk/ChunkLoader.gd b/world/chunk/ChunkLoader.gd
index 42e40bb..0ea422a 100644
--- a/world/chunk/ChunkLoader.gd
+++ b/world/chunk/ChunkLoader.gd
@@ -4,12 +4,14 @@ var world = null
var Chunk = preload("res://world/chunk/Chunk.tscn")
var loaded_chunks = {}
+var freed_chunks = {}
var chunk_thread = Thread.new()
var mtx = Mutex.new()
var sgnl = Semaphore.new()
var exit = false
var chunk_to_load = null
var chunk_to_len
+var chunk_to_dummy
func _ready():
chunk_thread.start(self, "chunk_loader")
@@ -27,14 +29,29 @@ func v2_coords(coords:Vector3):
func chunk_coords(coords:Vector2):
return coords.snapped(Vector2(world.chunk_size,world.chunk_size))
+func v3_coords(coords:Vector2):
+ return Vector3(coords.x,0.0,coords.y)
+
func free_chunk(coords:Vector2):
+ var monument = ChunkGen.get_monument_at_chunk(coords)
+ if monument != null && monument.loaded_chunk != null && monument.loaded_chunk == coords:
+ return
if !loaded_chunks.has(coords):
return
- var c = loaded_chunks[coords].get_ref()
- if c != null:
- c.queue_free()
+ freed_chunks[coords] = loaded_chunks[coords]
loaded_chunks.erase(coords)
+func clean_chunks():
+ var cleaned = {}
+ for chunk in freed_chunks.keys():
+ var c = freed_chunks[chunk].get_ref()
+ if c == null:
+ cleaned[chunk] = c
+ continue
+ c.queue_free()
+ for chunk in cleaned.keys():
+ freed_chunks.erase(chunk)
+
func chunk_update():
var chunks = {}
var gen_center = -v2_coords(world.get_node("Chunks").transform.origin)
@@ -43,10 +60,11 @@ func chunk_update():
for x in range(-gen_radius_rounded, gen_radius_rounded+world.chunk_size, world.chunk_size):
for y in range(-gen_radius_rounded, gen_radius_rounded+world.chunk_size, world.chunk_size):
var gen_coords = Vector2(x,y)
- if gen_coords.length() > gen_radius:
+ var coords_len = gen_coords.length()
+ if coords_len > gen_radius:
continue
var coords = chunk_coords(gen_coords + gen_center)
- chunks[coords] = coords.length()
+ chunks[coords] = coords_len
var closest_unloaded_chunk = null
var closest_len = 0.0
for chunk in chunks.keys():
@@ -56,15 +74,30 @@ func chunk_update():
closest_unloaded_chunk = chunk
closest_len = chunk_len
if closest_unloaded_chunk != null:
+ var dummy = false
+ var monument = ChunkGen.get_monument_at_chunk(closest_unloaded_chunk)
+ if monument != null && monument.loaded_chunk != null:
+ dummy = true
mtx.lock()
if chunk_to_load == null:
chunk_to_load = closest_unloaded_chunk
chunk_to_len = closest_len
+ chunk_to_dummy = dummy
sgnl.post()
mtx.unlock()
+ for monument in ChunkGen.monuments:
+ if monument.loaded_chunk != null:
+ var loaded = false
+ for chunk in chunks.keys():
+ if monument.chunks.has(chunk):
+ loaded = true
+ break
+ if !loaded:
+ monument.loaded_chunk = null
for chunk in loaded_chunks.keys():
if !chunks.has(chunk):
free_chunk(chunk)
+ clean_chunks()
func chunk_loader():
while true:
@@ -72,18 +105,27 @@ func chunk_loader():
mtx.lock()
var x = exit
var coords = chunk_to_load
- var owo = chunk_to_len
- chunk_to_load = null
+ var lod = chunk_to_len
+ var dummy = chunk_to_dummy
mtx.unlock()
if x:
break
var chunk = Chunk.instance()
chunk.transform.origin = Vector3(coords.x,0.0,coords.y)
- owo -= world.chunk_size
- chunk.lod = 2 if owo <= world.lod_close else 1 if owo <= world.lod_mid else 0
- ChunkGen.gen_chunk(chunk)
+ lod -= world.chunk_size
+ var tmp = world.get_node("Chunk")
+ chunk.lod = tmp.LOD.CLOSE if lod <= world.lod_close else tmp.LOD.MID if lod <= world.lod_mid else tmp.LOD.DISTANCE
+ ChunkGen.gen_chunk(chunk,dummy)
self.call_deferred("finish_chunk", chunk)
func finish_chunk(chunk):
+ mtx.lock()
+ chunk_to_load = null
+ mtx.unlock()
world.get_node("Chunks").add_child(chunk)
- loaded_chunks[v2_coords(chunk.transform.origin)] = weakref(chunk)
+ var coords = v2_coords(chunk.transform.origin)
+ loaded_chunks[coords] = weakref(chunk)
+ var monument = ChunkGen.get_monument_at_chunk(coords)
+ if monument != null:
+ if monument.loaded_chunk == null:
+ monument.loaded_chunk = coords