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author | mikatomik <mikec_2007@hotmail.com> | 2022-09-23 23:29:43 -0400 |
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committer | mikatomik <mikec_2007@hotmail.com> | 2022-09-23 23:29:43 -0400 |
commit | 0113b94c6e4dcd9a0d68c9532547e0699394a5f3 (patch) | |
tree | 9935630a157969ca5d01c04074ba52622aeabed9 /ship/camera/security_camera.tscn | |
parent | 62f864004c6cfcbdb919e5e27a6ddaaaa8c4acc9 (diff) | |
download | game_jam49-25918e0fb5695986ca41af9a0a8f7dea0d6169da.tar.gz game_jam49-25918e0fb5695986ca41af9a0a8f7dea0d6169da.zip |
Import and configure security camerapull-camera-asset
Attempted to add them to the ship.tscn, they
moved independently from the ship like the viewports
did when we first added them. Not sure what kind of
black magic doodle ran to fix this but I'll just leave
it at the .tscn setup and ready to use
Diffstat (limited to 'ship/camera/security_camera.tscn')
-rw-r--r-- | ship/camera/security_camera.tscn | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/ship/camera/security_camera.tscn b/ship/camera/security_camera.tscn new file mode 100644 index 0000000..f17c900 --- /dev/null +++ b/ship/camera/security_camera.tscn @@ -0,0 +1,14 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://ship/camera/security_camera.gltf" type="PackedScene" id=1] + +[sub_resource type="BoxShape" id=3] +extents = Vector3( 0.194266, 0.334673, 0.611852 ) + +[node name="security_camera" instance=ExtResource( 1 )] + +[node name="StaticBody" type="StaticBody" parent="base" index="1"] + +[node name="CollisionShape" type="CollisionShape" parent="base/StaticBody" index="0"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.313361, 0.499383 ) +shape = SubResource( 3 ) |