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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-14 05:22:56 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-14 05:22:56 -0400 |
commit | 1f0e8aafa4c4640179342e23aecc6c35cd8294ae (patch) | |
tree | 1ef2f7baf00b8bbae622cc4f7c8fb304247e5e0a /Float.tscn | |
parent | 0d930d5548e4f705cf80f9c2334b804ab1359538 (diff) | |
parent | 36d2b133c9bd922574299720cd274003b84b8cf8 (diff) | |
download | game_jam49-1f0e8aafa4c4640179342e23aecc6c35cd8294ae.tar.gz game_jam49-1f0e8aafa4c4640179342e23aecc6c35cd8294ae.zip |
Merge tag 'pull-water-resize' of https://normalmode.org/malf/z/godot_wildjam_49 into malf-pr
Resize the base map and cleanup water assets
The world is now targeting play to occur within a 5km radius of vision.
Mainly just the water plane is updated to account for this.
Additionally, sparse water asset files are now organized under a new
directory.
Diffstat (limited to 'Float.tscn')
0 files changed, 0 insertions, 0 deletions