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godot_wildjam_49
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2022-09-15
Adjust FPS controller height to better fit scale
mikatomik
1
-1
/
+1
2022-09-15
Import and configure base model for ship
mikatomik
17
-3
/
+1752
2022-09-15
Begin ship development. Blendfiles added
mikatomik
3
-1
/
+13
2022-09-15
git ignore blend backup files
dusoleil
1
-0
/
+1
2022-09-15
Move Raft to bottom of the scene tree
dusoleil
1
-30
/
+30
2022-09-15
move environment to default_env.tres
dusoleil
2
-37
/
+28
2022-09-15
Merge tag 'pull-env-iter1' of https://normalmode.org/malf/z/godot_wildjam_49 ...
dusoleil
1
-4
/
+35
2022-09-15
Setup Main WorldEnvironment
pull-env-iter1
Malfurious
1
-4
/
+35
2022-09-14
Merge tag 'pull-water-resize' of https://normalmode.org/malf/z/godot_wildjam_...
dusoleil
8
-47
/
+71
2022-09-14
Update ground floor to match size of the detailed water area
pull-water-resize
Malfurious
1
-2
/
+2
2022-09-14
Extend water area to 10km x 10km
Malfurious
2
-2
/
+19
2022-09-14
Consolidate water-related assets
Malfurious
7
-45
/
+52
2022-09-13
Fix Ground collision box size
dusoleil
1
-4
/
+4
2022-09-13
Fix mistake in shader using global coords
dusoleil
1
-1
/
+0
2022-09-12
Add buoyancy simulation to water and floaties on the raft
dusoleil
4
-4
/
+87
2022-09-12
Add gertsner wave shader
dusoleil
5
-7
/
+275
2022-09-12
Set character to react to rigid bodies like static bodies
dusoleil
1
-1
/
+1
2022-09-12
Set Renderer back to GLES3 to fix depth sampling
dusoleil
1
-1
/
+0
2022-09-12
Add Simple Main Scene
dusoleil
2
-0
/
+87
2022-09-12
Add gitattributes and gitignore
dusoleil
14
-24
/
+23
2022-09-09
Implement basic FPS controller
mikatomik
5
-0
/
+119
2022-09-09
Import wildling wallpaper
mikatomik
13
-0
/
+152
2022-09-09
Commit default structure and game-jam cards
mikatomik
10
-0
/
+72