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author | Malfurious <m@lfurio.us> | 2022-09-14 03:50:09 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-09-14 03:50:09 -0400 |
commit | 38b247487309ca89bf2d94bb321f12059861db9d (patch) | |
tree | 619a3acc15ca7051d5011b2ebaf18284ca1fad72 /Wave.gd | |
parent | 0d930d5548e4f705cf80f9c2334b804ab1359538 (diff) | |
download | godot_wildjam_49-38b247487309ca89bf2d94bb321f12059861db9d.tar.gz godot_wildjam_49-38b247487309ca89bf2d94bb321f12059861db9d.zip |
Consolidate water-related assets
Stray files are moved into a new directory. The water MeshInstance is
made into a new scene, as I will be adding components to it.
Diffstat (limited to '')
-rw-r--r-- | water/Wave.gd (renamed from Wave.gd) | 0 | ||||
-rw-r--r-- | water/Wave.gdshader (renamed from Wave.gdshader) | 0 |
2 files changed, 0 insertions, 0 deletions
diff --git a/Wave.gdshader b/water/Wave.gdshader index 9e4aff3..9e4aff3 100644 --- a/Wave.gdshader +++ b/water/Wave.gdshader |