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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-12 20:40:16 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-12 20:40:16 -0400 |
commit | 5dbc9c05c1ebd33e37315c096d2c9e1c6b96a8f2 (patch) | |
tree | 69d854f59caa94661eb621f274545170b4521d36 /Water.gd | |
parent | 9a6b5ec01961c6ab3f13f72ff4ec4545c896d151 (diff) | |
download | godot_wildjam_49-5dbc9c05c1ebd33e37315c096d2c9e1c6b96a8f2.tar.gz godot_wildjam_49-5dbc9c05c1ebd33e37315c096d2c9e1c6b96a8f2.zip |
Add gertsner wave shader
Diffstat (limited to '')
-rw-r--r-- | Water.gd | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/Water.gd b/Water.gd new file mode 100644 index 0000000..f9463e4 --- /dev/null +++ b/Water.gd @@ -0,0 +1,81 @@ +extends MeshInstance +tool + +export var wave1_steepness = 0.5 setget _set_wave1_steepness +export var wave1_wavelength = 10.0 setget _set_wave1_wavelength +export var wave1_direction = Vector2(1.0,0.0) setget _set_wave1_direction + +export var wave2_steepness = 0.5 setget _set_wave2_steepness +export var wave2_wavelength = 10.0 setget _set_wave2_wavelength +export var wave2_direction = Vector2(1.0,0.0) setget _set_wave2_direction + +export var wave3_steepness = 0.5 setget _set_wave3_steepness +export var wave3_wavelength = 10.0 setget _set_wave3_wavelength +export var wave3_direction = Vector2(1.0,0.0) setget _set_wave3_direction + +func _set_wave_prop(idx, prop, val): + if val == null: return + if idx >= waves.size(): return + waves[idx].set(prop,val) + _update_wave(0) + +func _set_wave1_steepness(val): + wave1_steepness = val + _set_wave_prop(0,"steepness",val) + +func _set_wave1_wavelength(val): + wave1_wavelength = val + _set_wave_prop(0,"wavelength",val) + +func _set_wave1_direction(val): + wave1_direction = val + _set_wave_prop(0,"direction",val) + +func _set_wave2_steepness(val): + wave2_steepness = val + _set_wave_prop(1,"steepness",val) + +func _set_wave2_wavelength(val): + wave2_wavelength = val + _set_wave_prop(1,"wavelength",val) + +func _set_wave2_direction(val): + wave2_direction = val + _set_wave_prop(1,"direction",val) + +func _set_wave3_steepness(val): + wave3_steepness = val + _set_wave_prop(2,"steepness",val) + +func _set_wave3_wavelength(val): + wave3_wavelength = val + _set_wave_prop(2,"wavelength",val) + +func _set_wave3_direction(val): + wave3_direction = val + _set_wave_prop(2,"direction",val) + +var _time = 0.0 setget _set_time +var waves = [] +func _ready(): + waves.push_back(Wave.new(wave1_steepness,wave1_wavelength,wave1_direction,_time)) + waves.push_back(Wave.new(wave2_steepness,wave2_wavelength,wave2_direction,_time)) + waves.push_back(Wave.new(wave3_steepness,wave3_wavelength,wave3_direction,_time)) + +func _wave_to_quad(wave): + return Quat(wave.steepness,wave._k,wave._a,wave._t) + +func _update_wave(idx): + var material = self.get_surface_material(0) + material.set_shader_param("wave" + str(idx+1), _wave_to_quad(waves[idx])) + material.set_shader_param("wave" + str(idx+1) + "_dir", waves[idx].direction) + +func _set_time(val): + _time = val + for idx in waves.size(): + waves[idx]._time = _time + _update_wave(idx) + +func _physics_process(delta): + self._time += delta + |