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authormikatomik <mikec_2007@hotmail.com>2022-09-12 06:56:30 -0400
committermikatomik <mikec_2007@hotmail.com>2022-09-15 01:42:11 -0400
commit53e8605d35774aac8a9fe6abe04f8e38b53f3866 (patch)
tree8d63156125a307a9f145eea7973ee1f2c13f7b57 /.import
parentc2b38eae03b49b0ad75fbfa152e1aa563758edfd (diff)
downloadgodot_wildjam_49-53e8605d35774aac8a9fe6abe04f8e38b53f3866.tar.gz
godot_wildjam_49-53e8605d35774aac8a9fe6abe04f8e38b53f3866.zip
Update FPS controller to play nice with rigid bodies
Infinite inertia set to false, the handle_collision func is now individually applying impulses to rigid bodies we collide with so we stop yeeting boxes off the ship just by bumping them or jumping on top of them.
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