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This patch adds "window swallowing" to dwm as known from Plan 9's
windowing system rio.
Clients marked with isterminal in config.h swallow a window opened by
any child process, e.g. running xclock in a terminal. Closing the xclock
window restores the terminal window in the current position.
This patch helps users spawning a lot of graphical programs from their
command line by avoiding cluttering the screen with many unusable
terminals. Being deep down in a directory hierarchy just does not make
the use of dmenu feasible.
Dependencies
* libxcb
* Xlib-libxcb
* xcb-res
These dependencies are needed due to the use of the latest revision of
the X Resource Extension which is unsupported in vanilla Xlib.
Notes:
* The window swallowing functionality requires dwm to walk the process
tree, which is an inherently OS-specific task. Only Linux and FreeBSD
are supported at this time. Please contact one of the authors if you
would like to help expand the list of supported operating systems.
* Only terminals created by local processes can swallow windows, and
only windows created by local processes can be swallowed.
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Only allow clients to "fullscreen" into space currently given to them.
As an example, this will allow you to view a fullscreen video in your
browser on one half of the screen, while having the other half available
for other tasks.
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This patch enables the use of multiple pre-assigned scratchpad
terminals. This patch uses reserved tags for stowing scratchpads, these
are the tagmasks just beyond those defined for normal use.
DWM's rule system is used to handle spawning scratchpad windows. We use
one rule per scratchpad to define what SPTAG it belongs to, whether it
is floating, an instance identifier, and what program to exec in st
(your shell by default). Keybinds should be setup to call togglescratch
with a pointer to the rule struct which defines the scratchpad.
The togglescratch function uses the information in the rule to craft an
st command line to spawn. However, if some client is already open on
the rule's tagmask, it will just act like toggleview(tagmask).
Normal clients may be opened while viewing scratchpads, they are always
excluded from scratchpad tags.
This patch is inspired by the "scratchpad" and "scratchpads" patches
from suckless.org.
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Resets the layout and mfact if there is only one client visible.
This applies cleanly to vanilla dwm, but is mostly only useful alongside
the pertag patch, since otherwise all layouts and mfacts will be reset.
You can also set a binding to trigger this on demand, see the new call
to resetlayout in config.def.h.
This patch also resets nmaster to its default value as well.
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pushup and pushdown provide a way to move clients inside the clients
list.
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More general approach to taglayouts patch. This patch keeps layout,
mwfact, and nmaster per tag.
This is the 'same barpos' version of the patch, which keeps the bar
position and visibility global / constant across all tags.
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Layout adapted from centerfloatingmaster to simply tile all clients
horizontally across the screen, without respect to mfact or nmaster.
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This patch adds an extra layout mode to dwm called grid in which the
windows are arranged in a grid of equal sizes. It comes in very handy,
especially with tools that operate on multiple windows at once; e.g.
Cluster SSH.
The patch would look a lot uglier without Jukka Salmi's constant help.
Thanks Jukka :-)
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elit is an inversion of the default tiling layout with the following
characteristics:
- master area is on the right
- master windows are taken from the bottom of the stack (nmaster of
them)
- new clients spawn on the top of the stack and therefore appear at
the top of the slave stacking area on the left
- mfact controls the middle division point (motion is consistent
with default layout)
In effect, elit will keep specific client windows pinned in place on the
right, allowing the use of a dynamic stack on the left. I've found this
useful to use on a secondary monitor for opening and closing short-lived
terminals without affecting the geometry of a web browser window, which
can reserve the full height of the display.
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This patch adds an extra layout to dwm called col in which the windows
in the master area are arranged in colums of equal size. The number of
columns is always nmaster + 1, and the last column is a stack of
leftover windows just like the normal tile layout. It effectively acts
like the default tiling mode, except provides for vertical instead of
horizontal master windows.
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centeredmaster centers the nmaster area on screen, using mfact * monitor
width & height, with the stacked windows distributed to the left and
right. It can be selected with [Alt]+[u].
With one and two clients in master respectively this results in:
+------------------------------+ +------------------------------+
|+--------++--------++--------+| |+--------++--------++--------+|
|| || || || || || || ||
|| || || || || || M1 || ||
|| || || || || || || ||
|| S2 || M || S1 || || |+--------+| ||
|| || || || || |+--------+| ||
|| || || || || || || ||
|| || || || || || M2 || ||
|| || || || || || || ||
|+--------++--------++--------+| |+--------++--------++--------+|
+------------------------------+ +------------------------------+
This layout can be useful on large screens, where monocle or htile might
be either too large or forcing the user to type in a corner of the
screen. It allows for instance to center the editor while being able to
keep an eye on background processes (logs, tests, ...).
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dwm's built-in status bar is now only shown when HOLDKEY is pressed. In
addition the bar will now overlay the display. This will work
regardless of the topbar setting. This is meant to be used with the bar
off by default.
None of the togglebar code has been removed, although you might want to
remove the togglebar binding in your config.def.h. The holdbar-modkey
patch (this) is a variant where holdbar is only active when the bar is
toggled off and the holdkey can be the same as the modkey.
This reverts commit 8657affa2a61 ("drawbar: Don't expend effort drawing
bar if it is occluded"). When holdbar is applied, its effect prevents
the bar from ever being drawn. Only a black rectangle appears when the
key is held.
This patch allows HOLDKEY to also be used in place of MODKEY for sending
keystrokes to dwm while simultaneously peeking at the statusbar.
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This is an overhaul of the statusbar appearance, inspired by a
combination of the patches: rearrangebar, taglabels, hide-vacant-tags,
and statusallmons.
The bar layout (from left to right) is now just tag labels, status, and
the layout symbol. However, tag labels are generally larger than usual
and contain the name of the leading client on each tag. The format of
these new labels is controlled by a new option in config.h.
The layout symbol is moved all the way to the far right, per
rearrangebar, however the center area is left clear for the tag labels
to grow into.
statusallmons and hide-vacant-tags work exactly as normal, but are
implemented from scratch in this patch to avoid conflicts.
This patch addresses some oversights by the others in the buttonpress()
function for handling clicks on the statusbar. The logic is updated to
correctly handle the new location of the status and ltsymbol. Tag
labels are stored in the Monitor struct (instead of the original patch's
global variable) so tag clicks can be handled correctly on multimonitor.
This patch is updated to identify any hidden clients opened by the
scratchpadz patch.
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Allow dwm to have translucent bars, while keeping all the text on it
opaque, just like the alpha patch for st.
By default dwm might make windows' borders transparent when using
composit window manager (e.g. xcompmgr, picom). Alpha patch allows to
make borders opaque. If all you want is to make borders opaque, you
don't care about statusbar opacity and/or have problems applying alpha
patch, then you might use fixborders patch instead.
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Commit 244fa852fe27 ("dwm: Fix heap buffer overflow in getatomprop")
introduced a check for dl > 0 before dereferencing the property pointer.
However, I missed that the variable dl is passed to XGetWindowProperty
for both nitems_return and bytes_after_return parameters:
XGetWindowProperty(..., &dl, &dl, &p)
The final value in dl is bytes_after_return, not nitems_return. For a
successfully read property, bytes_after is typically 0 (indicating all
data was retrieved), so the check `dl > 0` is always false and dwm never
reads any atom properties. So this is safe, but not very helpful :-)
dl is probably just a dummy variable anyway, so fix by using a separate
variable for nitems, and check nitems > 0 as originally intended.
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Put the maintainer at the top and bump years (time flies).
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When getatomprop() is called, it invokes XGetWindowProperty() to
retrieve an Atom. If the property exists but has zero elements (length
0), Xlib returns Success and sets p to a valid, non-NULL memory address
containing a single null byte.
However, dl (that is, the number of items) is 0. dwm blindly casts p to
Atom* and dereferences it. While Xlib guarantees that p is safe to read
as a string (that is, it is null-terminated), it does _not_ guarantee it
is safe to read as an Atom (an unsigned long).
The Atom type is a typedef for unsigned long. Reading an Atom (which
thus will either likely be 4 or 8 bytes) from a 1-byte allocated buffer
results in a heap buffer overflow. Since property content is user
controlled, this allows any client to trigger an out of bounds read
simply by setting a property with format 32 and length 0.
An example client which reliably crashes dwm under ASAN:
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
int main(void) {
Display *d;
Window root, w;
Atom net_wm_state;
d = XOpenDisplay(NULL);
if (!d) return 1;
root = DefaultRootWindow(d);
w = XCreateSimpleWindow(d, root, 10, 10, 200, 200, 1, 0, 0);
net_wm_state = XInternAtom(d, "_NET_WM_STATE", False);
if (net_wm_state == None) return 1;
XChangeProperty(d, w, net_wm_state, XA_ATOM, 32,
PropModeReplace, NULL, 0);
XMapWindow(d, w);
XSync(d, False);
sleep(1);
XCloseDisplay(d);
return 0;
}
In order to avoid this, check that the number of items returned is
greater than zero before dereferencing the pointer.
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Because drw_scm_create() allocates it.
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Bump the default from 60 to 120.
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Original patch by Raymond Cole with some modifications, thanks!
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- drw: minor improvement to the nomatches cache
- overhaul utf8decoding and render invalid utf8 sequences as U+FFFD.
Thanks NRK for these improvements!
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Caught by -pedantic implying -Wstrict-prototypes for OpenBSD's 16.0.6 Clang.
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The Makefile used to suppress output (by using @), so this target made sense at
the time.
But the Makefile should be simple and make debugging with less abstractions or
fancy printing. The Makefile was made verbose and doesn't hide the build
output, so remove this target.
Prompted by a question on the mailing list about the options target.
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From sigaction(2):
A child created via fork(2) inherits a copy of its parent's signal dispositions.
During an execve(2), the dispositions of handled signals are reset to the default;
the dispositions of ignored signals are left unchanged.
This refused to start directly some programs from configuring in config.h:
static Key keys[] = {
MODKEY, XK_o, spawn, {.v = cmd } },
};
Some reported programs that didn't start were: mpv, anki, dmenu_extended.
Reported by pfx.
Initial patch suggestion by Storkman.
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SA_NOCLDWAIT is marked as XSI in the posix spec [0] and FreeBSD and NetBSD
seems to more be strict about the feature test macro [1].
so update the macro to use _XOPEN_SOURCE=700L instead, which is equivalent to
_POSIX_C_SOURCE=200809L except that it also unlocks the X/Open System
Interfaces.
[0]: https://pubs.opengroup.org/onlinepubs/9699919799/basedefs/signal.h.html#tag_13_42
[1]: https://lists.suckless.org/dev/2302/35111.html
Tested on:
* NetBSD 9.3 (fixed).
* FreeBSD 13 (fixed).
* Void Linux musl.
* Void Linux glibc.
* OpenBSD 7.2 (stable).
* Slackware 11.
Reported-by: beastie <pufferfish@riseup.net>
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signal() semantics are pretty unclearly specified. For example, depending on OS
kernel and libc, the handler may be returned to SIG_DFL (hence the inner call
to read the signal handler). Moving to sigaction() means the behaviour is
consistently defined.
Using SA_NOCLDWAIT also allows us to avoid calling the non-reentrant function
die() in the handler.
Some addditional notes for archival purposes:
* NRK pointed out errno of waitpid could also theoretically get clobbered.
* The original patch was iterated on and modified by NRK and Hiltjo:
* SIG_DFL was changed to SIG_IGN, this is required, atleast on older systems
such as tested on Slackware 11.
* signals are not blocked using sigprocmask, because in theory it would
briefly for example also ignore a SIGTERM signal. It is OK if waitpid() is (in
theory interrupted).
POSIX reference:
"Consequences of Process Termination":
https://pubs.opengroup.org/onlinepubs/9699919799/functions/_Exit.html#tag_16_01_03_01
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It's not uncommon for one keysym to map to multiple keycodes. For
example, the "play" button on my keyboard sends keycode 172, but my
bluetooth headphones send keycode 208, both of which map back to
XF86AudioPlay:
% xmodmap -pke | grep XF86AudioPlay
keycode 172 = XF86AudioPlay XF86AudioPause XF86AudioPlay XF86AudioPause
keycode 208 = XF86AudioPlay NoSymbol XF86AudioPlay
keycode 215 = XF86AudioPlay NoSymbol XF86AudioPlay
This is a problem because the current code only grabs a single one of
these keycodes, which means that events for any other keycode also
mapping to the bound keysym will not be handled by dwm. In my case, this
means that binding XF86AudioPlay does the right thing and correctly
handles my keyboard's keys, but does nothing on my headphones. I'm not
the only person affected by this, there are other reports[0].
In order to fix this, we look at the mappings between keycodes and
keysyms at grabkeys() time and pick out all matching keycodes rather
than just the first one. The keypress() side of this doesn't need any
changes because the keycode gets converted back to a canonical keysym
before any action is taken.
0: https://github.com/cdown/dwm/issues/11
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This reverts commit c2b748e7931e5f28984efc236f9b1a212dbc65e8.
Revert back this change. It seems to not be an edge-case anymore since
multiple users have asked about this new behaviour now.
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in libXft 2.3.5
https://gitlab.freedesktop.org/xorg/lib/libxft/-/blob/libXft-2.3.5/NEWS
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Reasoning: Since 2011 dmenu has been capable of working out which
monitor currently has focus in a Xinerama setup, making the use
of the -m flag more or less redundant.
This is easily demonstrated by using dmenu in any other window
manager.
There used to be a nodmenu patch that provided these changes:
https://git.suckless.org/sites/commit/ed68e3629de4ef2ca2d3f8893a79fb570b4c0cbc.html
but this was removed on the basis that it was very easy to work
out and apply manually if needed.
The proposal here is to remove this dependency from dwm. The
mechanism of the dmenumon variable could be provided via a patch
if need be.
The edge case scenario that dmenu does not handle on its own, and
the effect of removing this mechanism, is that if the user trigger
focusmon via keybindings to change focus to another monitor that
has no clients, then dmenu will open on the monitor containing the
window with input focus (or the monitor with the mouse cursor if
no windows have input focus).
If this edge case is important to cover then this can be addressed
by setting input focus to selmon->barwin in the focus function if
there is no client to give focus to (rather than giving focus back
to the root window).
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pretty much all other variables are declared as const when they're not
modified.
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The purpose and reasoning behind the bar layout width (blw) variable
in dwm the way it is today may not be immediately obvious.
The use of the variable makes more sense when looking at commit
2ce37bc from 2009 where blw was initialised in the setup function
and it represented the maximum of all available layout symbols.
for(blw = i = 0; LENGTH(layouts) > 1 && i < LENGTH(layouts); i++) {
w = TEXTW(layouts[i].symbol);
blw = MAX(blw, w);
}
As such the layout symbol back then was fixed in size and both drawbar
and buttonpress depended on this variable.
The the way the blw variable is set today in drawbar means that it
merely caches the size of the layout symbol for the last bar drawn.
While unlikely to happen in practice it is possible that the last bar
drawn is not that of the currently selected monitor, which can result
in misaligned button clicks if there is a difference in layout symbol
width between monitors.
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This is a follow-up on this thread:
https://lists.suckless.org/hackers/2208/18462.html
The orginal code had constraints such that if a window's starting
attributes (position and size) were to place the window outside of
the edges of the monitor, then the window would be moved into view
at the closest monitor edge.
There was an exception to this where if a top bar is used then the
window should not obscure the bar if present, which meant to place
the window within the window area instead.
The proposed change here makes it the general rule that floating
windows should spawn within the window area rather than within the
monitor area. This makes it simple and consistent with no
exceptions and it makes the intention of the code clear.
This has the benefit of making the behaviour consistent regardless
of whether the user is using a top bar or a bottom bar.
Additionally this will have an effect on patches that modify the
size of the window area. For example if the insets patch is used to
reserve space on the left hand side of the monitor for a dock or a
vertical bar then new floating clients will not obscure that area.
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The reasoning behind the original line may be lost to time as
it does not make much sense checking the position on the x-axis
to determine how to position the client on the y-axis.
In the context of multi-monitor setups the monitor y position
(m->my) may be greater than 0 (say 500), in which case the window
could be placed out of view if:
- the window attributes have a 0 value for the y position and
- we end up using the y position of bh (e.g. 22)
If the aim is to avoid a new floating client covering the bar then
restricting y position to be at least that of the window area
(m->wy) should cover the two cases of using a top bar and using a
bottom bar.
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main change here is making the `zoom()` logic saner. the rest of the
changes are just small stuff which accumulated on my local branch.
pop() must not be called with NULL. and `zoom()` achieves this, but in a
very (unnecessarily) complicated way:
if c == NULL then nexttiled() will return NULL as well, so we enter this
branch:
if (c == nexttiled(selmon->clients))
in here the !c check fails and the function returns before calling pop()
if (!c || !(c = nexttiled(c->next)))
return;
however, none of this was needed. we can simply return early if c was NULL.
Also `c` is set to `selmon->sel` so we can use `c` in the first check
instead which makes things shorter.
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