[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/weapons/goo_gun/gun_material.tres" type="Material" id=1] [ext_resource path="res://assets/weapons/goo_gun/tank_material.tres" type="Material" id=2] [sub_resource type="CubeMesh" id=1] material = ExtResource( 1 ) size = Vector3( 0.25, 0.25, 2 ) [sub_resource type="CapsuleMesh" id=2] material = ExtResource( 2 ) radius = 0.275 mid_height = 0.618 [sub_resource type="CubeMesh" id=3] material = ExtResource( 1 ) size = Vector3( 0.15, 0.5, 0.15 ) [sub_resource type="CylinderMesh" id=4] material = ExtResource( 1 ) top_radius = 0.24 bottom_radius = 0.088 height = 0.429 [node name="GooGun" type="Spatial"] [node name="Body" type="MeshInstance" parent="."] mesh = SubResource( 1 ) material/0 = null [node name="Tank" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.398, -0.375 ) mesh = SubResource( 2 ) material/0 = null [node name="Handle" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.373, -0.27 ) mesh = SubResource( 3 ) material/0 = null [node name="Nozzle" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0.953 ) mesh = SubResource( 4 ) material/0 = null