[gd_scene load_steps=4 format=2] [ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=1] [sub_resource type="SphereMesh" id=1] material = ExtResource( 1 ) [sub_resource type="SphereShape" id=2] [node name="Bullet" type="RigidBody"] transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 ) gravity_scale = 5.0 linear_damp = 2.0 [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 1 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 2 )