[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/weapons/goo_gun/GooGun.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=2] [ext_resource path="res://assets/characters/base_character/BaseCharacter.gd" type="Script" id=3] [sub_resource type="CapsuleMesh" id=1] material = ExtResource( 2 ) radius = 0.3 mid_height = 0.9 [sub_resource type="CapsuleShape" id=2] radius = 0.3 height = 0.9 [node name="BaseCharacter" type="KinematicBody"] script = ExtResource( 3 ) [node name="Body" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 ) use_in_baked_light = true mesh = SubResource( 1 ) material/0 = null [node name="GooGun" parent="." instance=ExtResource( 1 )] transform = Transform( -0.3, 0, -2.62268e-08, 0, 0.3, 0, 2.62268e-08, 0, -0.3, 0.425, 0.125, -0.1 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 ) shape = SubResource( 2 )