From ff5e9214e671af7a7c7c238207e5d6086eba2936 Mon Sep 17 00:00:00 2001 From: mikatomik Date: Tue, 19 Jul 2022 07:24:13 -0400 Subject: Add generic testing map Initial version of shipyard map implemented for testing. Base_char mesh and goo-gun meshes property "use in baked light" set to true during experiment with GI probes for global illumination. Label added to view model to display in-game FPS. Main camera "far" property turned up to 500 so the whole map can be drawn. General purpose liquid shader added for use as water in shipyard_map. World default environment updated for visual quality. Shader_Compiler.gd implemented to combat stuttering when compiling shaders on the fly. This may be obsolete with the release of Godot 3.5 that introduced async compilation. Signed-off-by: mikatomik --- project.godot | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'project.godot') diff --git a/project.godot b/project.godot index 68207b1..a7932ec 100644 --- a/project.godot +++ b/project.godot @@ -12,7 +12,7 @@ config_version=4 config/name="project-s" config/description="PC-First Splatoon gameplay, Public Domain" -run/main_scene="res://assets/maps/misc/dev_plane/DevPlane.tscn" +run/main_scene="res://assets/maps/misc/test_map/shipping_yard_map.tscn" config/icon="res://icon.png" [display] @@ -20,6 +20,9 @@ config/icon="res://icon.png" window/size/width=1920 window/size/height=1080 window/size/resizable=false +window/size/fullscreen=true +window/size/test_width=640 +window/size/test_height=360 [input] @@ -142,4 +145,10 @@ common/enable_pause_aware_picking=true [rendering] +quality/filters/sharpen_intensity=0.25 +quality/shadows/filter_mode=2 +quality/filters/anisotropic_filter_level=8 +gles3/shaders/shader_compilation_mode=2 +quality/filters/msaa=3 +quality/filters/use_fxaa=true environment/default_environment="res://default_env.tres" -- cgit v1.2.3