From 97dd79339284b033774ac74a04dd4a255475261a Mon Sep 17 00:00:00 2001 From: Malfurious Date: Mon, 24 Apr 2023 07:50:00 -0400 Subject: Move Godot 3 project to a new subdirectory Signed-off-by: Malfurious --- .../characters/base_character/BaseCharacter.gd | 22 ++++++++++++++++ .../characters/base_character/BaseCharacter.tscn | 30 ++++++++++++++++++++++ .../characters/base_character/enemy_material.tres | 4 +++ .../base_character/friendly_material.tres | 4 +++ 4 files changed, 60 insertions(+) create mode 100644 godot3-prototype/assets/characters/base_character/BaseCharacter.gd create mode 100644 godot3-prototype/assets/characters/base_character/BaseCharacter.tscn create mode 100644 godot3-prototype/assets/characters/base_character/enemy_material.tres create mode 100644 godot3-prototype/assets/characters/base_character/friendly_material.tres (limited to 'godot3-prototype/assets/characters') diff --git a/godot3-prototype/assets/characters/base_character/BaseCharacter.gd b/godot3-prototype/assets/characters/base_character/BaseCharacter.gd new file mode 100644 index 0000000..f9df8e9 --- /dev/null +++ b/godot3-prototype/assets/characters/base_character/BaseCharacter.gd @@ -0,0 +1,22 @@ +extends KinematicBody + +export var material : Material = null +export var is_firing = false +export var look_angle = 0 +export var weapon_pitch = 0 +export var weapon_pitch_bias = deg2rad(20) + +func _ready(): + look_angle = rotation.y + if material != null: + $Body.set("material/0", material) + $GooGun.projectile_material = material + +func _process(_delta): + var effective_weapon_pitch = weapon_pitch - weapon_pitch_bias if is_firing else weapon_pitch + effective_weapon_pitch = clamp(effective_weapon_pitch, deg2rad(-90), deg2rad(90)) + $GooGun.is_firing = is_firing + $GooGun.look_angle = look_angle + $GooGun.weapon_pitch = effective_weapon_pitch + $GooGun.rotation.x = effective_weapon_pitch + rotation.y = look_angle diff --git a/godot3-prototype/assets/characters/base_character/BaseCharacter.tscn b/godot3-prototype/assets/characters/base_character/BaseCharacter.tscn new file mode 100644 index 0000000..fedc9b5 --- /dev/null +++ b/godot3-prototype/assets/characters/base_character/BaseCharacter.tscn @@ -0,0 +1,30 @@ +[gd_scene load_steps=6 format=2] + +[ext_resource path="res://assets/weapons/goo_gun/GooGun.tscn" type="PackedScene" id=1] +[ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=2] +[ext_resource path="res://assets/characters/base_character/BaseCharacter.gd" type="Script" id=3] + +[sub_resource type="CapsuleMesh" id=1] +material = ExtResource( 2 ) +radius = 0.3 +mid_height = 0.9 + +[sub_resource type="CapsuleShape" id=2] +radius = 0.3 +height = 0.9 + +[node name="BaseCharacter" type="KinematicBody"] +script = ExtResource( 3 ) + +[node name="Body" type="MeshInstance" parent="."] +transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 ) +use_in_baked_light = true +mesh = SubResource( 1 ) +material/0 = null + +[node name="GooGun" parent="." instance=ExtResource( 1 )] +transform = Transform( -0.3, 0, -2.62268e-08, 0, 0.3, 0, 2.62268e-08, 0, -0.3, 0.425, 0.125, -0.1 ) + +[node name="CollisionShape" type="CollisionShape" parent="."] +transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 ) +shape = SubResource( 2 ) diff --git a/godot3-prototype/assets/characters/base_character/enemy_material.tres b/godot3-prototype/assets/characters/base_character/enemy_material.tres new file mode 100644 index 0000000..2e2d6ed --- /dev/null +++ b/godot3-prototype/assets/characters/base_character/enemy_material.tres @@ -0,0 +1,4 @@ +[gd_resource type="SpatialMaterial" format=2] + +[resource] +albedo_color = Color( 0.960784, 0.294118, 0.294118, 1 ) diff --git a/godot3-prototype/assets/characters/base_character/friendly_material.tres b/godot3-prototype/assets/characters/base_character/friendly_material.tres new file mode 100644 index 0000000..3f2d91f --- /dev/null +++ b/godot3-prototype/assets/characters/base_character/friendly_material.tres @@ -0,0 +1,4 @@ +[gd_resource type="SpatialMaterial" format=2] + +[resource] +albedo_color = Color( 0.203922, 0.713726, 0.952941, 1 ) -- cgit v1.2.3