From 97dd79339284b033774ac74a04dd4a255475261a Mon Sep 17 00:00:00 2001
From: Malfurious <m@lfurio.us>
Date: Mon, 24 Apr 2023 07:50:00 -0400
Subject: Move Godot 3 project to a new subdirectory

Signed-off-by: Malfurious <m@lfurio.us>
---
 custom_shaders/liquid.gdshader | 26 --------------------------
 1 file changed, 26 deletions(-)
 delete mode 100644 custom_shaders/liquid.gdshader

(limited to 'custom_shaders/liquid.gdshader')

diff --git a/custom_shaders/liquid.gdshader b/custom_shaders/liquid.gdshader
deleted file mode 100644
index 529f25c..0000000
--- a/custom_shaders/liquid.gdshader
+++ /dev/null
@@ -1,26 +0,0 @@
-shader_type spatial;
-
-//frag shader variables
-uniform vec4 albedo : hint_color;
-uniform float alpha : hint_range(0.0, 1.0);
-uniform float normal_speed : hint_range(0.0, 1.0);
-uniform float normal_map_scale : hint_range(0.0, 10.0);
-uniform float roughness : hint_range(0.0, 1.0);
-uniform sampler2D normal : hint_normal;
-
-//Vertex shader variables
-uniform float wave_speed : hint_range(0.0, 10.0);
-uniform float wave_height : hint_range(0.0, 10.0);
-
-void fragment() {
-	vec2 moving_uv = UV + (TIME * normal_speed);
-	
-	ALBEDO = albedo.rgb;
-	ALPHA = alpha;
-	ROUGHNESS = roughness;
-	NORMALMAP = texture(normal, moving_uv * normal_map_scale).xyz;
-}
-
-void vertex() {
-	VERTEX.y = sin(TIME + VERTEX.x * wave_speed) * wave_height;
-}
\ No newline at end of file
-- 
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