From f1923b54231daac260950baecd0377f49b2ab641 Mon Sep 17 00:00:00 2001
From: Malfurious <m@lfurio.us>
Date: Fri, 22 Jul 2022 05:06:22 -0400
Subject: Tweak Goo Gun bullet physics to better mimic reference weapon

Signed-off-by: Malfurious <m@lfurio.us>
---
 assets/weapons/goo_gun/Bullet.tscn | 2 ++
 assets/weapons/goo_gun/GooGun.gd   | 4 ++--
 2 files changed, 4 insertions(+), 2 deletions(-)

(limited to 'assets/weapons')

diff --git a/assets/weapons/goo_gun/Bullet.tscn b/assets/weapons/goo_gun/Bullet.tscn
index 3971cc1..4a1700c 100644
--- a/assets/weapons/goo_gun/Bullet.tscn
+++ b/assets/weapons/goo_gun/Bullet.tscn
@@ -9,6 +9,8 @@ material = ExtResource( 1 )
 
 [node name="Bullet" type="RigidBody"]
 transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
+gravity_scale = 5.0
+linear_damp = 2.0
 
 [node name="MeshInstance" type="MeshInstance" parent="."]
 mesh = SubResource( 1 )
diff --git a/assets/weapons/goo_gun/GooGun.gd b/assets/weapons/goo_gun/GooGun.gd
index 4839f09..6a6758d 100644
--- a/assets/weapons/goo_gun/GooGun.gd
+++ b/assets/weapons/goo_gun/GooGun.gd
@@ -1,9 +1,9 @@
 extends Spatial
 
 export var is_firing = false
-export var fire_rate = 0.1
+export var fire_rate = 0.075
 export var projectile_spread = 0 #TODO
-export var projectile_scalar = 25
+export var projectile_scalar = 40
 export var look_angle = 0
 export var weapon_pitch = 0
 
-- 
cgit v1.2.3