From d9f1c33887761b8bcbc143e6d4582d634a9fd6ce Mon Sep 17 00:00:00 2001 From: Malfurious Date: Sun, 17 Jul 2022 20:58:01 -0400 Subject: Add view model implementing character movement Basic movement and mouse aim is implemented. The view model is added to DevPlane (replacing the static camera) for testing. Signed-off-by: Malfurious --- assets/view_model/ViewModel.gd | 61 ++++++++++++++++++++++++++++++++++++++++ assets/view_model/ViewModel.tscn | 18 ++++++++++++ 2 files changed, 79 insertions(+) create mode 100644 assets/view_model/ViewModel.gd create mode 100644 assets/view_model/ViewModel.tscn (limited to 'assets/view_model') diff --git a/assets/view_model/ViewModel.gd b/assets/view_model/ViewModel.gd new file mode 100644 index 0000000..7d5ce70 --- /dev/null +++ b/assets/view_model/ViewModel.gd @@ -0,0 +1,61 @@ +extends Spatial + +export var aim_sensitivity = 0.035 +export var movement_speed = 7 +export var jump_strength = 12.5 +export var gravity = 35 + +var velocity = Vector3.ZERO +var snap = Vector3.DOWN + +onready var character = $BaseCharacter +onready var anchor = $Anchor +onready var spring_arm = $Anchor/SpringArm + +func _ready(): + Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) + +func _process(_delta): + # The character model and the spring arm anchor are independent to allow them to rotate + # independently. Recouple their translations here so that the camera follows the model through + # space. + anchor.translation = character.translation + +func _physics_process(delta): + # Intended movement direction with the rotational angle adjusted by the camera's aim direction + var move_direction = Vector3.ZERO + move_direction.x = Input.get_action_strength("right") - Input.get_action_strength("left") + move_direction.z = Input.get_action_strength("back") - Input.get_action_strength("forward") + move_direction = move_direction.rotated(Vector3.UP, spring_arm.rotation.y).normalized() + + # Update velocity by new movement direction and continued effect of "gravity" + velocity.x = move_direction.x * movement_speed + velocity.z = move_direction.z * movement_speed + velocity.y -= gravity * delta + + # Snap vector management: set to ZERO to enable jumping, DOWN otherwise to stick to surfaces. + # Allow jump action for only one frame if already standing on a floor. + var just_landed = character.is_on_floor() and snap == Vector3.ZERO + var jump = character.is_on_floor() and Input.is_action_just_pressed("jump") + if jump: + velocity.y = jump_strength + snap = Vector3.ZERO + elif just_landed: + snap = Vector3.DOWN + + # Move character. Param 4 (true) means stop on slopes + velocity = character.move_and_slide_with_snap(velocity, snap, Vector3.UP, true) + + # Update character look direction if moved + if move_direction.length() > 0.2: + var look_direction = Vector2(-velocity.z, -velocity.x) + character.rotation.y = look_direction.angle() + +func _unhandled_input(event): + # Implement mouse aim direction + if event is InputEventMouseMotion: + spring_arm.rotation_degrees.x -= event.relative.y * aim_sensitivity + spring_arm.rotation_degrees.x = clamp(spring_arm.rotation_degrees.x, -90, 90) + + spring_arm.rotation_degrees.y -= event.relative.x * aim_sensitivity + spring_arm.rotation_degrees.y = wrapf(spring_arm.rotation_degrees.y, 0, 360) diff --git a/assets/view_model/ViewModel.tscn b/assets/view_model/ViewModel.tscn new file mode 100644 index 0000000..39fffb5 --- /dev/null +++ b/assets/view_model/ViewModel.tscn @@ -0,0 +1,18 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://assets/characters/base_character/BaseCharacter.tscn" type="PackedScene" id=1] +[ext_resource path="res://assets/view_model/ViewModel.gd" type="Script" id=2] + +[node name="ViewModel" type="Spatial"] +script = ExtResource( 2 ) + +[node name="BaseCharacter" parent="." instance=ExtResource( 1 )] + +[node name="Anchor" type="Spatial" parent="."] + +[node name="SpringArm" type="SpringArm" parent="Anchor"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0 ) +spring_length = 4.0 +margin = 0.05 + +[node name="Camera" type="Camera" parent="Anchor/SpringArm"] -- cgit v1.2.3