From 355dcc29148461dd79815e76fa1a5a887a44ecc3 Mon Sep 17 00:00:00 2001 From: Malfurious Date: Mon, 12 Sep 2022 02:37:04 -0400 Subject: ViewModel cycles characters on interact/ping Signed-off-by: Malfurious --- assets/view_model/ViewModel.gd | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'assets/view_model') diff --git a/assets/view_model/ViewModel.gd b/assets/view_model/ViewModel.gd index 8a818a3..6d42a5a 100644 --- a/assets/view_model/ViewModel.gd +++ b/assets/view_model/ViewModel.gd @@ -64,6 +64,9 @@ func _physics_process(delta): # Handle extra player inputs character.is_firing = Input.is_action_pressed("fire") + + if Input.is_action_just_pressed("ping"): + cycle_parent() func _unhandled_input(event): # Implement mouse aim direction @@ -73,3 +76,13 @@ func _unhandled_input(event): spring_arm.rotation_degrees.y -= event.relative.x * aim_sensitivity spring_arm.rotation_degrees.y = wrapf(spring_arm.rotation_degrees.y, 0, 360) + +func cycle_parent(): + var parents = get_tree().get_nodes_in_group("players") + var idx = parents.find(character) + + if idx < 0 or idx == parents.size() - 1: + if parents.size() > 0: + character = parents[0] + else: + character = parents[idx + 1] -- cgit v1.2.3