From ff5e9214e671af7a7c7c238207e5d6086eba2936 Mon Sep 17 00:00:00 2001 From: mikatomik Date: Tue, 19 Jul 2022 07:24:13 -0400 Subject: Add generic testing map Initial version of shipyard map implemented for testing. Base_char mesh and goo-gun meshes property "use in baked light" set to true during experiment with GI probes for global illumination. Label added to view model to display in-game FPS. Main camera "far" property turned up to 500 so the whole map can be drawn. General purpose liquid shader added for use as water in shipyard_map. World default environment updated for visual quality. Shader_Compiler.gd implemented to combat stuttering when compiling shaders on the fly. This may be obsolete with the release of Godot 3.5 that introduced async compilation. Signed-off-by: mikatomik --- assets/view_model/ViewModel.tscn | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'assets/view_model/ViewModel.tscn') diff --git a/assets/view_model/ViewModel.tscn b/assets/view_model/ViewModel.tscn index 39fffb5..0267e64 100644 --- a/assets/view_model/ViewModel.tscn +++ b/assets/view_model/ViewModel.tscn @@ -5,6 +5,7 @@ [node name="ViewModel" type="Spatial"] script = ExtResource( 2 ) +aim_sensitivity = 0.04 [node name="BaseCharacter" parent="." instance=ExtResource( 1 )] @@ -16,3 +17,10 @@ spring_length = 4.0 margin = 0.05 [node name="Camera" type="Camera" parent="Anchor/SpringArm"] +far = 500.0 + +[node name="fps_label" type="Label" parent="."] +anchor_top = 1.0 +anchor_bottom = 1.0 +margin_top = -14.0 +margin_right = 40.0 -- cgit v1.2.3