From ff5e9214e671af7a7c7c238207e5d6086eba2936 Mon Sep 17 00:00:00 2001 From: mikatomik Date: Tue, 19 Jul 2022 07:24:13 -0400 Subject: Add generic testing map Initial version of shipyard map implemented for testing. Base_char mesh and goo-gun meshes property "use in baked light" set to true during experiment with GI probes for global illumination. Label added to view model to display in-game FPS. Main camera "far" property turned up to 500 so the whole map can be drawn. General purpose liquid shader added for use as water in shipyard_map. World default environment updated for visual quality. Shader_Compiler.gd implemented to combat stuttering when compiling shaders on the fly. This may be obsolete with the release of Godot 3.5 that introduced async compilation. Signed-off-by: mikatomik --- .../reference/concrete_barrier.jpg | Bin 0 -> 79306 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 assets/maps/misc/test_map/shipping_yard_blendfiles/reference/concrete_barrier.jpg (limited to 'assets/maps/misc/test_map/shipping_yard_blendfiles/reference') diff --git a/assets/maps/misc/test_map/shipping_yard_blendfiles/reference/concrete_barrier.jpg b/assets/maps/misc/test_map/shipping_yard_blendfiles/reference/concrete_barrier.jpg new file mode 100644 index 0000000..a19dec5 Binary files /dev/null and b/assets/maps/misc/test_map/shipping_yard_blendfiles/reference/concrete_barrier.jpg differ -- cgit v1.2.3