From ff5e9214e671af7a7c7c238207e5d6086eba2936 Mon Sep 17 00:00:00 2001 From: mikatomik Date: Tue, 19 Jul 2022 07:24:13 -0400 Subject: Add generic testing map Initial version of shipyard map implemented for testing. Base_char mesh and goo-gun meshes property "use in baked light" set to true during experiment with GI probes for global illumination. Label added to view model to display in-game FPS. Main camera "far" property turned up to 500 so the whole map can be drawn. General purpose liquid shader added for use as water in shipyard_map. World default environment updated for visual quality. Shader_Compiler.gd implemented to combat stuttering when compiling shaders on the fly. This may be obsolete with the release of Godot 3.5 that introduced async compilation. Signed-off-by: mikatomik --- assets/maps/misc/dev_plane/tile_color.png.import | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'assets/maps/misc/dev_plane') diff --git a/assets/maps/misc/dev_plane/tile_color.png.import b/assets/maps/misc/dev_plane/tile_color.png.import index 16985a2..2fa392f 100644 --- a/assets/maps/misc/dev_plane/tile_color.png.import +++ b/assets/maps/misc/dev_plane/tile_color.png.import @@ -24,7 +24,7 @@ compress/normal_map=0 flags/repeat=true flags/filter=true flags/mipmaps=true -flags/anisotropic=false +flags/anisotropic=true flags/srgb=1 process/fix_alpha_border=true process/premult_alpha=false -- cgit v1.2.3