From 90875a219cd8122a73cb5a6677406f9c517c123e Mon Sep 17 00:00:00 2001 From: Malfurious Date: Sat, 29 Oct 2022 00:30:16 -0400 Subject: WIP Use new Goo Gun model on player This is a quick hack to enable the gun model for use. The Nozzle node (which previously also provided part of the gun geometry) is referenced by a script as the spawn location of projectiles, and so is added for compatibility. --- assets/characters/base_character/BaseCharacter.tscn | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'assets/characters/base_character/BaseCharacter.tscn') diff --git a/assets/characters/base_character/BaseCharacter.tscn b/assets/characters/base_character/BaseCharacter.tscn index fedc9b5..a1af819 100644 --- a/assets/characters/base_character/BaseCharacter.tscn +++ b/assets/characters/base_character/BaseCharacter.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=6 format=2] -[ext_resource path="res://assets/weapons/goo_gun/GooGun.tscn" type="PackedScene" id=1] +[ext_resource path="res://assets/weapons/goo_gun_update_model/goo_gun.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=2] [ext_resource path="res://assets/characters/base_character/BaseCharacter.gd" type="Script" id=3] @@ -23,7 +23,7 @@ mesh = SubResource( 1 ) material/0 = null [node name="GooGun" parent="." instance=ExtResource( 1 )] -transform = Transform( -0.3, 0, -2.62268e-08, 0, 0.3, 0, 2.62268e-08, 0, -0.3, 0.425, 0.125, -0.1 ) +transform = Transform( -0.3, 0, -2.62268e-08, 0, 0.3, 0, 2.62268e-08, 0, -0.3, 0.425, 0.125, 0 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 ) -- cgit v1.2.3