From 97dd79339284b033774ac74a04dd4a255475261a Mon Sep 17 00:00:00 2001 From: Malfurious Date: Mon, 24 Apr 2023 07:50:00 -0400 Subject: Move Godot 3 project to a new subdirectory Signed-off-by: Malfurious --- assets/characters/base_character/BaseCharacter.gd | 22 ---------------------- 1 file changed, 22 deletions(-) delete mode 100644 assets/characters/base_character/BaseCharacter.gd (limited to 'assets/characters/base_character/BaseCharacter.gd') diff --git a/assets/characters/base_character/BaseCharacter.gd b/assets/characters/base_character/BaseCharacter.gd deleted file mode 100644 index f9df8e9..0000000 --- a/assets/characters/base_character/BaseCharacter.gd +++ /dev/null @@ -1,22 +0,0 @@ -extends KinematicBody - -export var material : Material = null -export var is_firing = false -export var look_angle = 0 -export var weapon_pitch = 0 -export var weapon_pitch_bias = deg2rad(20) - -func _ready(): - look_angle = rotation.y - if material != null: - $Body.set("material/0", material) - $GooGun.projectile_material = material - -func _process(_delta): - var effective_weapon_pitch = weapon_pitch - weapon_pitch_bias if is_firing else weapon_pitch - effective_weapon_pitch = clamp(effective_weapon_pitch, deg2rad(-90), deg2rad(90)) - $GooGun.is_firing = is_firing - $GooGun.look_angle = look_angle - $GooGun.weapon_pitch = effective_weapon_pitch - $GooGun.rotation.x = effective_weapon_pitch - rotation.y = look_angle -- cgit v1.2.3