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2023-04-24Move Godot 3 project to a new subdirectoryHEADmasterMalfurious1-160/+0
Signed-off-by: Malfurious <m@lfurio.us>
2022-10-30Add menu placeholder hotkeyMalfurious1-0/+5
It would be nice to eventually use Escape to open/close an in-game menu. For now, use the key as a shortcut to close the application. Signed-off-by: Malfurious <m@lfurio.us>
2022-09-12Increase physics tick rate to 120Malfurious1-0/+1
Primarily for smoother movement control. Signed-off-by: Malfurious <m@lfurio.us>
2022-08-27Add generic testing mapmikatomik1-1/+10
Initial version of shipyard map implemented for testing. Base_char mesh and goo-gun meshes property "use in baked light" set to true during experiment with GI probes for global illumination. Label added to view model to display in-game FPS. Main camera "far" property turned up to 500 so the whole map can be drawn. General purpose liquid shader added for use as water in shipyard_map. World default environment updated for visual quality. Shader_Compiler.gd implemented to combat stuttering when compiling shaders on the fly. This may be obsolete with the release of Godot 3.5 that introduced async compilation. Signed-off-by: mikatomik <mikec_2007@hotmail.com>
2022-07-17Define basic key bindingsMalfurious1-0/+115
In Splatoon, a player's kit includes a main weapon, sub weapon, and a special weapon. We may prefer the terms: weapon, ability, and ultimate, respectively. The current intent behind each of the bindings is as follows: - fire: trigger main weapon - altfire: movement (swim) or scope-in if applicable to the main weapon - WASD: self explanatory - movement: swim, move fast and in stealth while on controlled turf - ability 1: sub weapon - ability 2: special weapon - ping: "Booyah!" / "this way" - info: view map / scoreboard Signed-off-by: Malfurious <m@lfurio.us>
2022-07-16Add bare-bones testing map: DevPlaneMalfurious1-0/+1
Signed-off-by: Malfurious <m@lfurio.us>
2022-07-16Set game description and base resolutionMalfurious1-0/+7
Signed-off-by: Malfurious <m@lfurio.us>
2022-07-16Commit default Godot project structureMalfurious1-0/+22
Signed-off-by: Malfurious <m@lfurio.us>