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Signed-off-by: Malfurious <m@lfurio.us>
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and other whitespace fixes!
Signed-off-by: Malfurious <m@lfurio.us>
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This will enable selection between the friendly (default) and enemy
material to apply to any given player model for prototyping purposes.
Signed-off-by: Malfurious <m@lfurio.us>
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Initial version of shipyard map implemented for testing.
Base_char mesh and goo-gun meshes property "use in baked light"
set to true during experiment with GI probes for global illumination.
Label added to view model to display in-game FPS.
Main camera "far" property turned up to 500 so the whole
map can be drawn.
General purpose liquid shader added for use as water
in shipyard_map.
World default environment updated for visual quality.
Shader_Compiler.gd implemented to combat stuttering when
compiling shaders on the fly. This may be obsolete with
the release of Godot 3.5 that introduced async compilation.
Signed-off-by: mikatomik <mikec_2007@hotmail.com>
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Signed-off-by: Malfurious <m@lfurio.us>
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Signed-off-by: Malfurious <m@lfurio.us>
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