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2022-09-12Allow dynamic character materialMalfurious1-0/+7
This will enable selection between the friendly (default) and enemy material to apply to any given player model for prototyping purposes. Signed-off-by: Malfurious <m@lfurio.us>
2022-08-27Add generic testing mapmikatomik1-0/+1
Initial version of shipyard map implemented for testing. Base_char mesh and goo-gun meshes property "use in baked light" set to true during experiment with GI probes for global illumination. Label added to view model to display in-game FPS. Main camera "far" property turned up to 500 so the whole map can be drawn. General purpose liquid shader added for use as water in shipyard_map. World default environment updated for visual quality. Shader_Compiler.gd implemented to combat stuttering when compiling shaders on the fly. This may be obsolete with the release of Godot 3.5 that introduced async compilation. Signed-off-by: mikatomik <mikec_2007@hotmail.com>
2022-07-22Implement Goo Gun primary fireMalfurious2-1/+18
Signed-off-by: Malfurious <m@lfurio.us>
2022-07-17Add placeholder character objectMalfurious3-0/+35
Signed-off-by: Malfurious <m@lfurio.us>