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Diffstat (limited to '')
-rw-r--r-- | assets/weapons/goo_gun/GooGun.gd | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/assets/weapons/goo_gun/GooGun.gd b/assets/weapons/goo_gun/GooGun.gd new file mode 100644 index 0000000..6a6758d --- /dev/null +++ b/assets/weapons/goo_gun/GooGun.gd @@ -0,0 +1,29 @@ +extends Spatial + +export var is_firing = false +export var fire_rate = 0.075 +export var projectile_spread = 0 #TODO +export var projectile_scalar = 40 +export var look_angle = 0 +export var weapon_pitch = 0 + +var time_since_fire = 0 + +var Bullet = preload("res://assets/weapons/goo_gun/Bullet.tscn") + +func _physics_process(delta): + if is_firing: + time_since_fire += delta + if time_since_fire >= fire_rate: + time_since_fire -= fire_rate + do_fire_projectile() + else: + time_since_fire = fire_rate + +func do_fire_projectile(): + var bullet = Bullet.instance() + $Nozzle.add_child(bullet) + bullet.set_as_toplevel(true) + var shoot_direction = Vector3.FORWARD.rotated(Vector3.LEFT, weapon_pitch) + shoot_direction = shoot_direction.rotated(Vector3.UP, look_angle) + bullet.apply_central_impulse(shoot_direction.normalized() * projectile_scalar) |