diff options
Diffstat (limited to 'assets/view_model/ViewModel.gd')
-rw-r--r-- | assets/view_model/ViewModel.gd | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/assets/view_model/ViewModel.gd b/assets/view_model/ViewModel.gd index cb85117..6d42a5a 100644 --- a/assets/view_model/ViewModel.gd +++ b/assets/view_model/ViewModel.gd @@ -8,7 +8,7 @@ export var gravity = 35 var velocity = Vector3.ZERO var snap = Vector3.DOWN -onready var character = $BaseCharacter +export(NodePath) onready var character = get_node(character) onready var anchor = $Anchor onready var spring_arm = $Anchor/SpringArm onready var fps_label = $fps_label @@ -64,6 +64,9 @@ func _physics_process(delta): # Handle extra player inputs character.is_firing = Input.is_action_pressed("fire") + + if Input.is_action_just_pressed("ping"): + cycle_parent() func _unhandled_input(event): # Implement mouse aim direction @@ -73,3 +76,13 @@ func _unhandled_input(event): spring_arm.rotation_degrees.y -= event.relative.x * aim_sensitivity spring_arm.rotation_degrees.y = wrapf(spring_arm.rotation_degrees.y, 0, 360) + +func cycle_parent(): + var parents = get_tree().get_nodes_in_group("players") + var idx = parents.find(character) + + if idx < 0 or idx == parents.size() - 1: + if parents.size() > 0: + character = parents[0] + else: + character = parents[idx + 1] |