diff options
Diffstat (limited to 'assets/view_model/ViewModel.gd')
-rw-r--r-- | assets/view_model/ViewModel.gd | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/assets/view_model/ViewModel.gd b/assets/view_model/ViewModel.gd index 1c29a0e..cb85117 100644 --- a/assets/view_model/ViewModel.gd +++ b/assets/view_model/ViewModel.gd @@ -11,6 +11,7 @@ var snap = Vector3.DOWN onready var character = $BaseCharacter onready var anchor = $Anchor onready var spring_arm = $Anchor/SpringArm +onready var fps_label = $fps_label func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) @@ -20,6 +21,9 @@ func _process(_delta): # independently. Recouple their translations here so that the camera follows the model through # space. anchor.translation = character.translation + + # Update fps counter in HUD + fps_label.text = "FPS: " + str(Engine.get_frames_per_second()) func _physics_process(delta): # Intended movement direction with the rotational angle adjusted by the camera's aim direction |