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Diffstat (limited to 'assets/characters/base_character/BaseCharacter.gd')
-rw-r--r-- | assets/characters/base_character/BaseCharacter.gd | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/assets/characters/base_character/BaseCharacter.gd b/assets/characters/base_character/BaseCharacter.gd deleted file mode 100644 index f9df8e9..0000000 --- a/assets/characters/base_character/BaseCharacter.gd +++ /dev/null @@ -1,22 +0,0 @@ -extends KinematicBody - -export var material : Material = null -export var is_firing = false -export var look_angle = 0 -export var weapon_pitch = 0 -export var weapon_pitch_bias = deg2rad(20) - -func _ready(): - look_angle = rotation.y - if material != null: - $Body.set("material/0", material) - $GooGun.projectile_material = material - -func _process(_delta): - var effective_weapon_pitch = weapon_pitch - weapon_pitch_bias if is_firing else weapon_pitch - effective_weapon_pitch = clamp(effective_weapon_pitch, deg2rad(-90), deg2rad(90)) - $GooGun.is_firing = is_firing - $GooGun.look_angle = look_angle - $GooGun.weapon_pitch = effective_weapon_pitch - $GooGun.rotation.x = effective_weapon_pitch - rotation.y = look_angle |