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-rw-r--r--assets/characters/base_character/BaseCharacter.gd22
1 files changed, 0 insertions, 22 deletions
diff --git a/assets/characters/base_character/BaseCharacter.gd b/assets/characters/base_character/BaseCharacter.gd
deleted file mode 100644
index f9df8e9..0000000
--- a/assets/characters/base_character/BaseCharacter.gd
+++ /dev/null
@@ -1,22 +0,0 @@
-extends KinematicBody
-
-export var material : Material = null
-export var is_firing = false
-export var look_angle = 0
-export var weapon_pitch = 0
-export var weapon_pitch_bias = deg2rad(20)
-
-func _ready():
- look_angle = rotation.y
- if material != null:
- $Body.set("material/0", material)
- $GooGun.projectile_material = material
-
-func _process(_delta):
- var effective_weapon_pitch = weapon_pitch - weapon_pitch_bias if is_firing else weapon_pitch
- effective_weapon_pitch = clamp(effective_weapon_pitch, deg2rad(-90), deg2rad(90))
- $GooGun.is_firing = is_firing
- $GooGun.look_angle = look_angle
- $GooGun.weapon_pitch = effective_weapon_pitch
- $GooGun.rotation.x = effective_weapon_pitch
- rotation.y = look_angle