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authormikatomik <mikec_2007@hotmail.com>2022-07-19 07:24:13 -0400
committermikatomik <mikec_2007@hotmail.com>2022-08-27 08:09:41 -0400
commitff5e9214e671af7a7c7c238207e5d6086eba2936 (patch)
treeedd30e28055535583ebb07825b1c8b34e203f161 /icon.png.import
parent44e739bb05542d1249ccf8388bd15b3f0b052e0c (diff)
downloadproject-s-ff5e9214e671af7a7c7c238207e5d6086eba2936.tar.gz
project-s-ff5e9214e671af7a7c7c238207e5d6086eba2936.zip
Add generic testing map
Initial version of shipyard map implemented for testing. Base_char mesh and goo-gun meshes property "use in baked light" set to true during experiment with GI probes for global illumination. Label added to view model to display in-game FPS. Main camera "far" property turned up to 500 so the whole map can be drawn. General purpose liquid shader added for use as water in shipyard_map. World default environment updated for visual quality. Shader_Compiler.gd implemented to combat stuttering when compiling shaders on the fly. This may be obsolete with the release of Godot 3.5 that introduced async compilation. Signed-off-by: mikatomik <mikec_2007@hotmail.com>
Diffstat (limited to '')
-rw-r--r--icon.png.import20
1 files changed, 11 insertions, 9 deletions
diff --git a/icon.png.import b/icon.png.import
index a4c02e6..c0dc42d 100644
--- a/icon.png.import
+++ b/icon.png.import
@@ -2,28 +2,30 @@
importer="texture"
type="StreamTexture"
-path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+path.s3tc="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.s3tc.stex"
+path.etc2="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.etc2.stex"
metadata={
-"vram_texture": false
+"imported_formats": [ "s3tc", "etc2" ],
+"vram_texture": true
}
[deps]
source_file="res://icon.png"
-dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
+dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.s3tc.stex", "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.etc2.stex" ]
[params]
-compress/mode=0
+compress/mode=2
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
-flags/repeat=0
+flags/repeat=true
flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+flags/mipmaps=true
+flags/anisotropic=true
+flags/srgb=1
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
@@ -31,5 +33,5 @@ process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
-detect_3d=true
+detect_3d=false
svg/scale=1.0