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authorMalfurious <m@lfurio.us>2022-09-12 01:57:57 -0400
committerMalfurious <m@lfurio.us>2022-09-12 01:57:57 -0400
commitf44398ea774c171d9aa0f274f603101c7a1186b9 (patch)
tree4d585c65bda38f643d4a4924ea6757c478509936 /assets/weapons/goo_gun/Bullet.gd
parent85cf10772c6bc1390e9dfb07dddd6e204b856340 (diff)
downloadproject-s-f44398ea774c171d9aa0f274f603101c7a1186b9.tar.gz
project-s-f44398ea774c171d9aa0f274f603101c7a1186b9.zip
Allow dynamic character material
This will enable selection between the friendly (default) and enemy material to apply to any given player model for prototyping purposes. Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to '')
-rw-r--r--assets/weapons/goo_gun/Bullet.gd6
1 files changed, 6 insertions, 0 deletions
diff --git a/assets/weapons/goo_gun/Bullet.gd b/assets/weapons/goo_gun/Bullet.gd
index 1a4c01a..2edba6b 100644
--- a/assets/weapons/goo_gun/Bullet.gd
+++ b/assets/weapons/goo_gun/Bullet.gd
@@ -1,4 +1,10 @@
extends RigidBody
+export var material : Material = null
+
+func _ready():
+ if material != null:
+ $MeshInstance.set("material/0", material)
+
func _on_Bullet_body_entered(_body):
queue_free()