summaryrefslogtreecommitdiffstats
path: root/assets/maps/misc/dev_plane
diff options
context:
space:
mode:
authormikatomik <mikec_2007@hotmail.com>2022-07-19 07:24:13 -0400
committermikatomik <mikec_2007@hotmail.com>2022-08-27 08:09:41 -0400
commitff5e9214e671af7a7c7c238207e5d6086eba2936 (patch)
treeedd30e28055535583ebb07825b1c8b34e203f161 /assets/maps/misc/dev_plane
parent44e739bb05542d1249ccf8388bd15b3f0b052e0c (diff)
downloadproject-s-ff5e9214e671af7a7c7c238207e5d6086eba2936.tar.gz
project-s-ff5e9214e671af7a7c7c238207e5d6086eba2936.zip
Add generic testing map
Initial version of shipyard map implemented for testing. Base_char mesh and goo-gun meshes property "use in baked light" set to true during experiment with GI probes for global illumination. Label added to view model to display in-game FPS. Main camera "far" property turned up to 500 so the whole map can be drawn. General purpose liquid shader added for use as water in shipyard_map. World default environment updated for visual quality. Shader_Compiler.gd implemented to combat stuttering when compiling shaders on the fly. This may be obsolete with the release of Godot 3.5 that introduced async compilation. Signed-off-by: mikatomik <mikec_2007@hotmail.com>
Diffstat (limited to 'assets/maps/misc/dev_plane')
-rw-r--r--assets/maps/misc/dev_plane/tile_color.png.import2
1 files changed, 1 insertions, 1 deletions
diff --git a/assets/maps/misc/dev_plane/tile_color.png.import b/assets/maps/misc/dev_plane/tile_color.png.import
index 16985a2..2fa392f 100644
--- a/assets/maps/misc/dev_plane/tile_color.png.import
+++ b/assets/maps/misc/dev_plane/tile_color.png.import
@@ -24,7 +24,7 @@ compress/normal_map=0
flags/repeat=true
flags/filter=true
flags/mipmaps=true
-flags/anisotropic=false
+flags/anisotropic=true
flags/srgb=1
process/fix_alpha_border=true
process/premult_alpha=false