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authorMalfurious <m@lfurio.us>2022-07-17 21:11:44 -0400
committerMalfurious <m@lfurio.us>2022-07-17 21:11:44 -0400
commit4a9ff23bb13bfe5c182222fdb4314afc4f5c1fa8 (patch)
tree78c01d91420317c472afc9111b8d3e1d9ed8e085
parent8c70036b4396fc909f0acf22e76d6f4da185a0b7 (diff)
parentd9f1c33887761b8bcbc143e6d4582d634a9fd6ce (diff)
downloadproject-s-4a9ff23bb13bfe5c182222fdb4314afc4f5c1fa8.tar.gz
project-s-4a9ff23bb13bfe5c182222fdb4314afc4f5c1fa8.zip
Merge branch 'initial-character-behavior'
* initial-character-behavior: Add view model implementing character movement Define basic key bindings Add placeholder character object Add generic weapon
Diffstat (limited to '')
-rw-r--r--assets/characters/base_character/BaseCharacter.tscn27
-rw-r--r--assets/characters/base_character/enemy_material.tres4
-rw-r--r--assets/characters/base_character/friendly_material.tres4
-rw-r--r--assets/maps/misc/dev_plane/DevPlane.tscn7
-rw-r--r--assets/view_model/ViewModel.gd61
-rw-r--r--assets/view_model/ViewModel.tscn18
-rw-r--r--assets/weapons/goo_gun/GooGun.tscn44
-rw-r--r--assets/weapons/goo_gun/gun_material.tres4
-rw-r--r--assets/weapons/goo_gun/tank_material.tres4
-rw-r--r--project.godot115
10 files changed, 285 insertions, 3 deletions
diff --git a/assets/characters/base_character/BaseCharacter.tscn b/assets/characters/base_character/BaseCharacter.tscn
new file mode 100644
index 0000000..191e581
--- /dev/null
+++ b/assets/characters/base_character/BaseCharacter.tscn
@@ -0,0 +1,27 @@
+[gd_scene load_steps=5 format=2]
+
+[ext_resource path="res://assets/weapons/goo_gun/GooGun.tscn" type="PackedScene" id=1]
+[ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=2]
+
+[sub_resource type="CapsuleMesh" id=1]
+material = ExtResource( 2 )
+radius = 0.3
+mid_height = 0.9
+
+[sub_resource type="CapsuleShape" id=2]
+radius = 0.3
+height = 0.9
+
+[node name="BaseCharacter" type="KinematicBody"]
+
+[node name="Body" type="MeshInstance" parent="."]
+transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
+mesh = SubResource( 1 )
+material/0 = null
+
+[node name="GooGun" parent="." instance=ExtResource( 1 )]
+transform = Transform( -0.3, 0, -2.62268e-08, 0, 0.3, 0, 2.62268e-08, 0, -0.3, 0.425, 0.125, -0.1 )
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
+shape = SubResource( 2 )
diff --git a/assets/characters/base_character/enemy_material.tres b/assets/characters/base_character/enemy_material.tres
new file mode 100644
index 0000000..2e2d6ed
--- /dev/null
+++ b/assets/characters/base_character/enemy_material.tres
@@ -0,0 +1,4 @@
+[gd_resource type="SpatialMaterial" format=2]
+
+[resource]
+albedo_color = Color( 0.960784, 0.294118, 0.294118, 1 )
diff --git a/assets/characters/base_character/friendly_material.tres b/assets/characters/base_character/friendly_material.tres
new file mode 100644
index 0000000..3f2d91f
--- /dev/null
+++ b/assets/characters/base_character/friendly_material.tres
@@ -0,0 +1,4 @@
+[gd_resource type="SpatialMaterial" format=2]
+
+[resource]
+albedo_color = Color( 0.203922, 0.713726, 0.952941, 1 )
diff --git a/assets/maps/misc/dev_plane/DevPlane.tscn b/assets/maps/misc/dev_plane/DevPlane.tscn
index 228e30b..a17a112 100644
--- a/assets/maps/misc/dev_plane/DevPlane.tscn
+++ b/assets/maps/misc/dev_plane/DevPlane.tscn
@@ -1,6 +1,7 @@
-[gd_scene load_steps=8 format=2]
+[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/maps/misc/dev_plane/tile_color.png" type="Texture" id=1]
+[ext_resource path="res://assets/view_model/ViewModel.tscn" type="PackedScene" id=2]
[sub_resource type="SpatialMaterial" id=6]
albedo_texture = ExtResource( 1 )
@@ -29,8 +30,8 @@ transform = Transform( -4.37114e-08, -0.292372, 0.956305, 0, 0.956305, 0.292372,
shadow_enabled = true
directional_shadow_blend_splits = true
-[node name="Camera" type="Camera" parent="."]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.70758, 7.29223 )
+[node name="ViewModel" parent="." instance=ExtResource( 2 )]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 12 )
[node name="Geometry" type="Spatial" parent="."]
diff --git a/assets/view_model/ViewModel.gd b/assets/view_model/ViewModel.gd
new file mode 100644
index 0000000..7d5ce70
--- /dev/null
+++ b/assets/view_model/ViewModel.gd
@@ -0,0 +1,61 @@
+extends Spatial
+
+export var aim_sensitivity = 0.035
+export var movement_speed = 7
+export var jump_strength = 12.5
+export var gravity = 35
+
+var velocity = Vector3.ZERO
+var snap = Vector3.DOWN
+
+onready var character = $BaseCharacter
+onready var anchor = $Anchor
+onready var spring_arm = $Anchor/SpringArm
+
+func _ready():
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+
+func _process(_delta):
+ # The character model and the spring arm anchor are independent to allow them to rotate
+ # independently. Recouple their translations here so that the camera follows the model through
+ # space.
+ anchor.translation = character.translation
+
+func _physics_process(delta):
+ # Intended movement direction with the rotational angle adjusted by the camera's aim direction
+ var move_direction = Vector3.ZERO
+ move_direction.x = Input.get_action_strength("right") - Input.get_action_strength("left")
+ move_direction.z = Input.get_action_strength("back") - Input.get_action_strength("forward")
+ move_direction = move_direction.rotated(Vector3.UP, spring_arm.rotation.y).normalized()
+
+ # Update velocity by new movement direction and continued effect of "gravity"
+ velocity.x = move_direction.x * movement_speed
+ velocity.z = move_direction.z * movement_speed
+ velocity.y -= gravity * delta
+
+ # Snap vector management: set to ZERO to enable jumping, DOWN otherwise to stick to surfaces.
+ # Allow jump action for only one frame if already standing on a floor.
+ var just_landed = character.is_on_floor() and snap == Vector3.ZERO
+ var jump = character.is_on_floor() and Input.is_action_just_pressed("jump")
+ if jump:
+ velocity.y = jump_strength
+ snap = Vector3.ZERO
+ elif just_landed:
+ snap = Vector3.DOWN
+
+ # Move character. Param 4 (true) means stop on slopes
+ velocity = character.move_and_slide_with_snap(velocity, snap, Vector3.UP, true)
+
+ # Update character look direction if moved
+ if move_direction.length() > 0.2:
+ var look_direction = Vector2(-velocity.z, -velocity.x)
+ character.rotation.y = look_direction.angle()
+
+func _unhandled_input(event):
+ # Implement mouse aim direction
+ if event is InputEventMouseMotion:
+ spring_arm.rotation_degrees.x -= event.relative.y * aim_sensitivity
+ spring_arm.rotation_degrees.x = clamp(spring_arm.rotation_degrees.x, -90, 90)
+
+ spring_arm.rotation_degrees.y -= event.relative.x * aim_sensitivity
+ spring_arm.rotation_degrees.y = wrapf(spring_arm.rotation_degrees.y, 0, 360)
diff --git a/assets/view_model/ViewModel.tscn b/assets/view_model/ViewModel.tscn
new file mode 100644
index 0000000..39fffb5
--- /dev/null
+++ b/assets/view_model/ViewModel.tscn
@@ -0,0 +1,18 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://assets/characters/base_character/BaseCharacter.tscn" type="PackedScene" id=1]
+[ext_resource path="res://assets/view_model/ViewModel.gd" type="Script" id=2]
+
+[node name="ViewModel" type="Spatial"]
+script = ExtResource( 2 )
+
+[node name="BaseCharacter" parent="." instance=ExtResource( 1 )]
+
+[node name="Anchor" type="Spatial" parent="."]
+
+[node name="SpringArm" type="SpringArm" parent="Anchor"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0 )
+spring_length = 4.0
+margin = 0.05
+
+[node name="Camera" type="Camera" parent="Anchor/SpringArm"]
diff --git a/assets/weapons/goo_gun/GooGun.tscn b/assets/weapons/goo_gun/GooGun.tscn
new file mode 100644
index 0000000..f0b9622
--- /dev/null
+++ b/assets/weapons/goo_gun/GooGun.tscn
@@ -0,0 +1,44 @@
+[gd_scene load_steps=7 format=2]
+
+[ext_resource path="res://assets/weapons/goo_gun/gun_material.tres" type="Material" id=1]
+[ext_resource path="res://assets/weapons/goo_gun/tank_material.tres" type="Material" id=2]
+
+[sub_resource type="CubeMesh" id=1]
+material = ExtResource( 1 )
+size = Vector3( 0.25, 0.25, 2 )
+
+[sub_resource type="CapsuleMesh" id=2]
+material = ExtResource( 2 )
+radius = 0.275
+mid_height = 0.618
+
+[sub_resource type="CubeMesh" id=3]
+material = ExtResource( 1 )
+size = Vector3( 0.15, 0.5, 0.15 )
+
+[sub_resource type="CylinderMesh" id=4]
+material = ExtResource( 1 )
+top_radius = 0.24
+bottom_radius = 0.088
+height = 0.429
+
+[node name="GooGun" type="Spatial"]
+
+[node name="Body" type="MeshInstance" parent="."]
+mesh = SubResource( 1 )
+material/0 = null
+
+[node name="Tank" type="MeshInstance" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.398, -0.375 )
+mesh = SubResource( 2 )
+material/0 = null
+
+[node name="Handle" type="MeshInstance" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.373, -0.27 )
+mesh = SubResource( 3 )
+material/0 = null
+
+[node name="Nozzle" type="MeshInstance" parent="."]
+transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0.953 )
+mesh = SubResource( 4 )
+material/0 = null
diff --git a/assets/weapons/goo_gun/gun_material.tres b/assets/weapons/goo_gun/gun_material.tres
new file mode 100644
index 0000000..08bf630
--- /dev/null
+++ b/assets/weapons/goo_gun/gun_material.tres
@@ -0,0 +1,4 @@
+[gd_resource type="SpatialMaterial" format=2]
+
+[resource]
+albedo_color = Color( 0.317647, 1, 0.14902, 1 )
diff --git a/assets/weapons/goo_gun/tank_material.tres b/assets/weapons/goo_gun/tank_material.tres
new file mode 100644
index 0000000..c8b98a4
--- /dev/null
+++ b/assets/weapons/goo_gun/tank_material.tres
@@ -0,0 +1,4 @@
+[gd_resource type="SpatialMaterial" format=2]
+
+[resource]
+albedo_color = Color( 1, 0.423529, 0.0509804, 1 )
diff --git a/project.godot b/project.godot
index a580a95..68207b1 100644
--- a/project.godot
+++ b/project.godot
@@ -21,6 +21,121 @@ window/size/width=1920
window/size/height=1080
window/size/resizable=false
+[input]
+
+ui_accept={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_select={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_cancel={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_focus_next={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_focus_prev={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_left={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_right={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_up={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_down={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_page_up={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_page_down={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_home={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_end={
+"deadzone": 0.5,
+"events": [ ]
+}
+fire={
+"deadzone": 0.5,
+"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
+ ]
+}
+altfire={
+"deadzone": 0.5,
+"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
+ ]
+}
+forward={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+back={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+left={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+right={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+jump={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+movement={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+ability_1={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+ability_2={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+ping={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+info={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+
[physics]
common/enable_pause_aware_picking=true