[gd_resource type="SpatialMaterial" load_steps=4 format=2] [sub_resource type="OpenSimplexNoise" id=3] octaves = 4 period = 32.0 [sub_resource type="NoiseTexture" id=4] noise = SubResource( 3 ) [sub_resource type="NoiseTexture" id=5] seamless = true as_normalmap = true bump_strength = 32.0 noise = SubResource( 3 ) [resource] albedo_color = Color( 0.231373, 0.231373, 0.231373, 1 ) albedo_texture = SubResource( 4 ) normal_enabled = true normal_scale = 1.0 normal_texture = SubResource( 5 )